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Longbow*: la arquería virtual pone a prueba el control por gestos

Jason Allen, creator of the archery-based game Longbow*, saw Intel® RealSense™ technology as a perfect opportunity to use hand and gesture tracking for the action of aiming and firing arrows. This article describes how he made it work.
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  • Microsoft Windows* 8.x
  • Game Development
  • Windows*
  • Unity
  • Beginner
  • Intermediate
  • Intel® RealSense™ Technology
  • Intel RealSense 3D Camera
  • IntelRealSense SDK
  • gesture
  • Hand tracking
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  • ux
  • User Experience and Design
  • Virtual Archers Put Gesture to the Test with Longbow*

    Jason Allen, creator of the archery-based game Longbow*, saw Intel® RealSense™ technology as a perfect opportunity to use hand and gesture tracking for the action of aiming and firing arrows. This article describes how he made it work.
  • Developers
  • Microsoft Windows* 10
  • Microsoft Windows* 8.x
  • Game Development
  • Windows*
  • Unity
  • Beginner
  • Intermediate
  • Intel® RealSense™ Technology
  • Intel RealSense 3D Camera
  • IntelRealSense SDK
  • gesture
  • Hand tracking
  • unity
  • ux
  • User Experience and Design
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