Week Two brought with it some interesting challenges. We’ve finished our first sprint and many of the features for Kiwi Catapult Revenge are now complete. We were pleased to see that all the tasks we set for ourselves wasn’t too big of a bite to take, and our knowledge of the capabilities of the perceptual computing camera and the PC SDK are making us comfortable with achieving our goal of eye/gaze tracking.
Last weekend I finished off the Beta version of Betray. And that means that it's time to start thinking about building my Gui tool kit. Before we get going let's strategize a bit about how I'm going to do this.
Welcome back to my humble attempt to re-write the rule book on teleconferencing software, a journey that will see it dragged from its complacent little rectangular world. It’s true we’ve had 3D for years, but we’ve never been able to communicate accurately and directly in that space. Thanks to the Gesture Camera, we now have the first in what will be a long line of high fidelity super accurate perceptual devices. It is a pleasure to develop for this ground breaking device, and I hope my ramblings will light the way for future travels and travellers.
This week we are getting our hands deep into the sdk and the how we will use it to control Stargate Gunship.
This week, a few of the developers involved in Ultimate Coder: Going Perceptual jumped on a Google+ Hangout to discuss how the contest was going, their challenges, and what they were really excited about. We had a good group of folks, including Chris Allen (Brass Monkey/Infrared5), Giuseppe Landolina (Simian Squared), Lee Bamber (The Game Creators), Chris Skaggs (Code-Monkeys) and Steff Kelsey (Infrared5). You can watch the whole thing here:
We are thrilled to have been invited to participate in Intel’s Going Perceptual: Ultimate Coder Challenge! What an amazing opportunity to work and collaborate with such talented groups, and with such cutting-edge technology. We are very eager to see what all of these talented teams can create.
Hello all and welcome to our very first Ultimate Coder: Going Perceptual blogpost!
I thought we'd use this opportunity to introduce ourselves and tell you about what we will be doing with the Perceptual Computing platform and where we're coming from with our ideas:
Who are Simian Squared?
Welcome to the start of another exciting adventure into the weird and wonderful world of cutting edge software development. Beyond these walls lurk strange unfathomable creatures with unusual names, ready to tear the limbs of any unsuspecting coder careless enough to stay on the path.