Unity 3D

Планирование оптимизации с Unity*

By John Wesolowski

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How To Plan Optimizations with Unity* [PDF 2.15MB]


Аннотация

Unity содержит ряд настроек и инструментов, позволяющих добиться плавной работы графики в играх. Для этого проекта мы отобрали те из них, с которыми могут возникнуть сложности, и проанализировали их влияние на производительность игр на ГП Intel®.

  • Game Development
  • Windows*
  • Graphics Performance Analyzers
  • Unity 3D
  • Touch Devices
  • Game Development
  • Creating an Intel® RealSense™ SDK Interface to Unity* 3D UI Elements

    This article describes how to use Intel® RealSense™ technology to interface with traditional graphical user interface (GUI) widgets. Where the first two articles in this series concentrated on the three-dimensional (3‑D) elements in a typical Unity* 3D scene, this article shows how to use the Intel RealSense SDK to augment the supporting elements in a game or simulation.
  • Developers
  • Microsoft Windows* 8.x
  • Intel® RealSense™ Technology
  • Windows*
  • Unity
  • Intermediate
  • Intel® RealSense™ SDK
  • Intel® RealSense™ Technology
  • Intel RealSense
  • Hand tracking
  • Unity 3D
  • unity
  • GUI widgets
  • Unity* 3D 中由英特尔® 实感™ 技术驱动的第一人称控制器

    In this first article of a three-part series, I use the hand tracking algorithm in the Intel® RealSense™ Software Development Kit (SDK) to control the position and LookAt of a Unity* 3D first-person controller (FPC).
  • Developers
  • Microsoft Windows* 8.x
  • Intel® RealSense™ Technology
  • Unity
  • Intermediate
  • Intel® RealSense™ SDK
  • Intel® RealSense™ Technology
  • Intel RealSense
  • Gesture tracking
  • Unity 3D
  • first person controller
  • unity
  • Intel at Unite Australia 2014 Conference - Helping Developers Extend Native x86 Support in Unity* Games

    On October 27, 2014 Unity Unite Australia 2014 Conference took place in Melbourne Convention and Exhibition Centre (MCEC). An Intel team brought technical sessions, application demonstrations, and a Build Suite to the conference. They helped developers extend native x86 experience on Android in their game titles.

    使用 Unity* 游戏引擎向 Android* 应用添加 x86 支持

    概述

    在当前基于 Unity* ARM* 的 Android* SDK 游戏中添加原生 x86 支持非常简单。  本文介绍了如何在最新的 Unity 4 或 Unity 5 项目中生成一个包括 x86 和 ARM 库在内的 FAT APK。   

    英特尔与 Unity 联手将 x86 Android 功能添加到即将公开发行的 Unity 4.6 和 Unity 5。 版本上线后,我们将在 https://software.intel.com/zh-cn/articles/unity 上进行更新。 如果您想提前使用版本 4.5.4,请联系您的英特尔客户经理。

    添加 Android* 原生 x86 支持

    除了 ARM 之外,Unity 现在可为开发人员提供原生 x86 支持。 当创建使用 Unity 4 或 Unity 5 的 Android build 时,它将自动创建包含 x86 和 ARM 库的 FAT APK。

  • Developers
  • Android*
  • Android*
  • Game Development
  • Unity
  • Beginner
  • Unity 3D
  • Unity Game Engine
  • Native x86 Unity
  • Game Development
  • Subscribe to Unity 3D