unity

Rotación de un cubo con Unity* Toolkit y la tecnología Intel® RealSense™

This tutorial shows you how to use the Unity* Toolkit for Intel® RealSense™ technology to create a simple Intel RealSense application where a cube is rotated based on user hand movement.
  • Developers
  • Microsoft Windows* 10
  • Microsoft Windows* 8.x
  • Game Development
  • Intel® RealSense™ Technology
  • Windows*
  • Unity
  • Beginner
  • Intermediate
  • Intel® RealSense™ SDK
  • Intel® RealSense™ Technology
  • Intel RealSense
  • unity
  • Beatbuddy, un juego independiente, se expande con nuevas tecnologías

    Introducción

    ¿Cómo hace una empresa de desarrollo de juegos independiente para mantenerse vigente y ampliar su mercado? Veamos el caso de la multipremiada Threaks, creadora de BeatBuddy, y hablemos con el codirector ejecutivo Wolf Lang para ver cómo se abren camino en el mundo del desarrollo de juegos.

    De proyecto estudiantil a proyecto independiente

  • Developers
  • Partners
  • Students
  • Android*
  • Apple iOS*
  • Microsoft Windows* 8.x
  • Android*
  • Game Development
  • UX
  • Windows*
  • Unity
  • Beatbuddy
  • Threaks
  • th3aks
  • 2-in-1
  • unity
  • slate
  • indy
  • Game Development
  • Porting
  • Touch Interfaces
  • User Experience and Design
  • 节奏小子,一款随新技术发展的独立制作游戏

    简介

    独立游戏开发公司如何与时俱进,不断拓展市场? 让我们了解一家多次获奖的独立游戏公司 Threaks —— 开发了《节奏小子 (BeatBuddy)》。 我们采访了该公司的联合首席执行官 Wolf Lang,以 了解他们如何驰骋游戏开发市场。

     从学生到负责独立项目

    Threaks GmbH 是一家总部位于汉堡的独立游戏开 发公司,专门从事非线性音乐游戏的创建,以推动数字音乐实现可持续的商 业化发展。  2011 年,他们凭借早期 版本的控制台式 PC 游戏《节奏小子》获得了德国视 频游戏奖“最佳学生项目”的提名,首度获得认可。

  • Developers
  • Partners
  • Students
  • Android*
  • Apple iOS*
  • Microsoft Windows* 8.x
  • Android*
  • Game Development
  • UX
  • Windows*
  • Unity
  • Beatbuddy
  • Threaks
  • th3aks
  • 2-in-1
  • unity
  • slate
  • indy
  • Game Development
  • Porting
  • Touch Interfaces
  • User Experience and Design
  • Using the Unity* Toolkit’s SendMessage Action with Intel® RealSense™ Technology

    This tutorial shows you how to use the Intel® RealSense™ Unity* Toolkit SendMessage action, which allows you to call a function from another script whenever an Intel RealSense application event is triggered.
  • Developers
  • Microsoft Windows* 10
  • Microsoft Windows* 8.x
  • Intel® RealSense™ Technology
  • Unity
  • Beginner
  • Intermediate
  • Intel® RealSense™ Technology
  • Intel RealSense
  • unity
  • Game Development
  • Советы и рекомендации по использованию Unity с Intel RealSense SDK 2014

    Отправлено: Коллин Калбертсон (Intel) 6 декабря 2014 г.

    В этой статье предоставляется информация, рекомендации и ссылки для разработчиков, использующих Unity с RealSense SDK 2014. Оставляйте в комментариях дополнения и поправки, и я добавлю их в дальнейшие версии этой статьи. Заходите сюда почаще, чтобы следить за обновлениями.

    Важное замечание о версиях Unity:

    Intel® RealSense™ 3D scanning: Vertex Color to UV Map in Blender

    The most recent SDK for the  Intel®  RealSense™ F200 camera now includes 3D scanning. This is an amazing feature and will allow developers and digital artists to scan in real world objects to use in their projects.  One use case is to scan in a real world object and use in Unity.  This blog post will take a look at how to convert the Vertex colors from the original scan, creating a UV Texture map so you can import the object to Unity.

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