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Longbow*: la arquería virtual pone a prueba el control por gestos

Jason Allen, creator of the archery-based game Longbow*, saw Intel® RealSense™ technology as a perfect opportunity to use hand and gesture tracking for the action of aiming and firing arrows. This article describes how he made it work.
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  • Intel Resources for Game Developers

    Intel® HD Graphics and Intel® IrisTM and IrisTM Pro Graphics parts are some of the most commonly used graphics solutions in PCs worldwide. By following the advice on these pages and using the tools we provide, you'll ensure that your game is able to be enjoyed by millions of gamers. We want you to be successful
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  • Игра Beatbuddy от инди-разработчика движется вперед с новыми технологиями

    Введение

    Каким образом небольшая компания-разработчик игр остается на гребне волны и расширяет свой рынок? Давайте взглянем на инди-разработчика, компанию Threaks, выигравшую множество наград и создавшую BeatBuddy. Беседа с CEO студии, Вольфом Лэнгом, раскроет секреты их непростого пути в мир разработки игр.

    От студенческого до инди-проекта

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  • Virtual Archers Put Gesture to the Test with Longbow*

    Jason Allen, creator of the archery-based game Longbow*, saw Intel® RealSense™ technology as a perfect opportunity to use hand and gesture tracking for the action of aiming and firing arrows. This article describes how he made it work.
  • Developers
  • Microsoft Windows* 10
  • Microsoft Windows* 8.x
  • Game Development
  • Windows*
  • Unity
  • Beginner
  • Intermediate
  • Intel® RealSense™ Technology
  • Intel RealSense 3D Camera
  • IntelRealSense SDK
  • gesture
  • Hand tracking
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  • Controlador en primera persona de Unity* 3D accionado por la tecnología Intel® RealSense™

    In this first article of a three-part series, I use the hand tracking algorithm in the Intel® RealSense™ Software Development Kit (SDK) to control the position and LookAt of a Unity* 3D first-person controller (FPC).
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  • Code Samples for Detection of System GPU, Battery Mode, and Windows* 8 On-screen Keyboard in Unity*

    Download the Intel® Toolkit from the Unity* Asset Store for code samples to help you display Windows native mode touch and touch feedback visuals, use the on-screen keyboard in Windows* 8 with Unity*, and find the device's current battery mode and its GPU type.
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