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Configuration and Deployment Guide for OpenStack* Swift* Object Storage on Intel® Atom™ Processor and Intel® Xeon® Processor Microservers

This Configuration and Deployment Guide explores designing and building object storage environments based on OpenStack* Swift* in cloud environments, where responsiveness and enery costs are critical factors. High-performance, energy-efficient microservers, such as those based on the latest generation of Intel® Atom™ processors and Intel® Xeon® E3 processors, meet these requirements. The guide uses data from recent benchmarks conducted by Intel® Software and Services Group on Intel Atom processor and Intel Xeon E3 processor-based microservers.

  • Developers
  • Partners
  • Professors
  • Students
  • Linux*
  • Server
  • Intermediate
  • Cloud Computing
  • Cluster Computing
  • Enterprise
  • Intel® Atom™ Processors
  • Open Source
  • Storage
  • If any surface can become a gaming table, why not a digital blackboard?

    Each opportunity to engage with students today must to be met with contempory solutions at par with the user interfaces (UI) students have grown accustom.  Watching the video featuring Evan Lang of Identity Mine you see how his company chose to design their Air Hockey game specifically for Intel's All In One (AIO) platform.

    #CSS:製作動畫效果-使用keyframe與animation

    之前在網站上搞了一個Logo用的CSS3動畫,
    然後現在這個部落格的標題也用了CSS3動畫,
    故現在想來好好地整理一下跟CSS3動畫相關的功能,
    底下就開始說明該如何建立CSS3動畫。

    使用@keyframes建立動畫內容

    首先先在CSS檔內建立@keyframes去制定動畫的內容,
    其Syntax在下方:

    keyframes.css

    Intel® Perceptual Technology Development Lessons by Massimo Bonanni

    La Intel® Perceptual Technology sta suscitando grandissimo interesse in ogni ambito di sviluppo tecnologico ed informatico. E' un argomento affascinante e che apre una miriade di scenari possibili in cui l'unico vero limite è quello della fantasia dello sviluppatore. Dal campo industriale, a quello medico e dell'health care, dall'educazione all'entertainment, tutti gli sviluppatori sono consci che sia necessario integrare questo tipo di tecnologia all'interno dei propri progetti donando interfacce intuitive totalmente naturali e touchless.

    2013 Intel® Level Up Game Demo Contest - and the winners are!

    The team mantra is "help make game developers sucessful when they target Intel platforms" - I love working with both the big guys, like what we've done with Codemasters on GRID 2, but I also really enjoy working with indie game developers who have a great idea or concept and will stop at nothing to see it realized.  One of my favorite things all year is the Intel® Level Up Game Demo Contest.

    Introduzione a Intel Perceptual Computing SDK: Gesture Recognition

    In questo articolo ci occuperemo di analizzare cosa ci mette a disposizione Intel Perceptual Computing SDK riguardo le funzionalità di Gesture Recognition.

    La classe PXCMGesture

    Tutte le funzionalità di gesture recognition della piattaforma sono esposte dalla classe PXCMGesture o da sue classi innestate.

    In realtà la classe di occupa di gestire sia le funzionalità tipice del gesture recognition (riconoscimento di posture e gesture dell'utente) che di fornire i dati di finger tracking e hand tracking (di cui ci occuperemo in un successivo articolo).

  • Developers
  • Intel AppUp® Developers
  • Partners
  • Professors
  • Students
  • Microsoft Windows* (XP, Vista, 7)
  • Microsoft Windows* 8.x
  • Windows*
  • .NET*
  • Beginner
  • Intermediate
  • Intel® Perceptual Computing SDK
  • Perceptual Computing
  • Intel Perceptual Computing SDK
  • VB.NET
  • Microsoft Visual Studio* 2012
  • .NET Framework 4
  • Gesture Camera
  • Gesture Recognition
  • Intel® HAXM vs. Microsoft® Hyper-V: risolvere il conflitto

    Premessa

    Intel® Beacon Mountain è un potente strumento realizzato per tutti gli sviluppatori software che desiderano realizzare apps destinate a dispositivi mobili basati su sistema operativo Android.
    Questo tool permette, infatti, di installare in pochissimi semplici passi tutta la suite di strumenti necessari al fine di sviluppare nativamente applicazioni e di cross-compilarle sia per device basati su processore ARM*, che per device basati su architetture Intel® (e.s. Intel® Atom).

    The Ridiculous Tablet vs PC Debate

    [Opinion: The Ridiculous Tablet vs. PC Debate that wasn't]

    Let me just get this out of the way so you know where I stand. Tablets are another PC form factor. It's just that simple. To claim otherwise comes off as trying to be sensationalistic to sell a story, naive, or possibly disingenous.  Sound too harsh?  Well allow me to explain as I'd rather not be on the side that's confusing and obfuscating what's really going on inside the complexities of the PC market.  Let's dissect what a PC is and why a Tablet is one.

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