Beginner

Unity* Native X86 Support Shines for Square Enix’s Hitman GO*

By Cristiano Ferreira and Joseph Wells

Unity* is making native x86 app support easy with its latest 4.6 release. Square Enix quickly saw the benefits of supporting native x86 on Android, with their Hitman GO* release developers achieved a 31.2% faster game load time to gameplay simply by enabling Unity native x86 support 1.

  • Developers
  • Android*
  • Android*
  • Game Development
  • Unity
  • Beginner
  • Intermediate
  • Hitman GO
  • unity
  • Unity x86 native
  • Game Development
  • Media for Mobile Getting Started Guide for Windows* platforms

    Media for Mobile Getting Started Guide for Windows* platforms

    Introduction

    Media for Mobile, a feature of Intel® Integrated Native Developer Experience (Intel INDE) is a set of easy to use components and API for a wide range of media scenarios. It contains several complete pipelines for most popular use cases and enables you to add your own components to those pipelines.

    The samples demonstrate how to incorporate the Media for Mobile into various applications for Windows* platforms.

  • Developers
  • Students
  • Microsoft Windows* 8.x
  • Windows*
  • Advanced
  • Beginner
  • Intermediate
  • Build and Debug Applications for Intel® Edison with Intel® System Studio

         This article is a tutorial on how to use Intel® System Studio to build and debug C/C++ applications running on Intel® Edison. Intel® C++ Compiler and GNU Debugger are the components from Intel® System Studio. With this tutorial, you will know how to use Intel® C++ compiler to build the application from Eclipse or from the command line. You will also know how to use GNU* Debugger for the remote debugging from Eclipse. Intel® System Studio supports cross build from both Windows host and Linux host. This article will use Windows as the major host system for the demonstration.

  • Developers
  • Linux*
  • Yocto Project
  • Internet of Things
  • C/C++
  • Beginner
  • Intel® C++ Compiler
  • Intel system studio 2015; Edison
  • Debugging
  • Development Tools
  • Firmware
  • Internet of Things
  • 实现移动游戏的完美性能

    下载文档

    Codemasters GRID Autosport* 平板电脑优化和触摸部署

    作者:Michael Coppock 和 Leigh Davies

     

    移动游戏是一个巨大的市场。 预计显示,2016 年移动游戏将会急剧增长。 但是在低功耗的平板电脑和超极本™ 设备上,典型的移动游戏的发展远不及同一领域的 PC 游戏。 总部位于英国的游戏开发商 Codemasters 计划通过 GRID Autosport* 改变这一现状。 他们计划在带有直观的触摸控制的平板电脑中引进控制台级的显卡。

  • Developers
  • Microsoft Windows* 8.x
  • Game Development
  • Windows*
  • Beginner
  • codemasters
  • GRID Autosport
  • tablet optimization
  • shader optimization
  • touch overlay
  • virtual gamepad
  • 2 in 1
  • windows
  • Game Development
  • Graphics
  • Optimization
  • Touch Interfaces
  • User Experience and Design
  • Subscribe to Beginner