Beginner

Intel® INDE as a Tool for Game Developers using Commercial Game Engines

Abstract

Game development is pretty tough these days. Not only do developers have to contend with the ever-decreasing “half-life” of products on multiple platforms, but multiple OS versions present yet more challenges. And optimizing games for even a single platform is becoming even more difficult, as the complexity of systems continues to increase, and power now plays a critical role in game performance. But with billions of Windows* and Android* devices, the potential payback is enormous.

  • Developers
  • Android*
  • Microsoft Windows* (XP, Vista, 7)
  • Microsoft Windows* 8
  • Android*
  • Windows*
  • C/C++
  • Beginner
  • Intermediate
  • Intel® Integrated Native Developer Experience (INDE)
  • Intel® INDE as a Tool for Independent Game Developers

    Abstract

    Game development is pretty tough these days. Not only do developers have to contend with the ever-decreasing “half-life” of products on multiple platforms, but multiple OS versions present yet more challenges. And optimizing games for even a single platform is becoming even more difficult, as the complexity of systems continues to increase, and power now plays a critical role in game performance. But with billions of Windows* and Android* devices, the potential payback is enormous.

  • Developers
  • Android*
  • Microsoft Windows* (XP, Vista, 7)
  • Microsoft Windows* 8
  • Android*
  • Windows*
  • C/C++
  • Beginner
  • Intermediate
  • Intel® Integrated Native Developer Experience (INDE)
  • Criando Jogos Multiplataforma com Cocos2d-x versão 3.0 ou superior

    Faça o download do documento

    Neste tutorial você irá aprender como criar um jogo simples utilizando o framework Cocos2d-X, versão 3.0 ou superior, em um ambiente de desenvolvimento Windows* e como compilar para rodar em Windows e Android*.

  • Developers
  • Partners
  • Professors
  • Students
  • Android*
  • Microsoft Windows* (XP, Vista, 7)
  • Microsoft Windows* 8
  • Android*
  • Game Development
  • Windows*
  • C/C++
  • Beginner
  • cocos2d-x
  • android game
  • Game Development
  • Microsoft Windows* 8 Desktop
  • Getting Started with OpenCL™ Code Builder

    About this Document

    The intention of this guide is to provide quick steps to create, build, debug, and analyze OpenCL™ applications with the OpenCL™ Code Builder, a part of Intel® Integrated Native Development Environment (Intel® INDE)

  • Developers
  • Professors
  • Students
  • Microsoft Windows* (XP, Vista, 7)
  • Microsoft Windows* 8
  • Android*
  • Windows*
  • C/C++
  • Beginner
  • Intel® SDK for OpenCL™ Applications
  • OpenCL™ Code Builder
  • OpenCL*
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