Intermediate

How to Develop and Evaluate 64-bit Android* Apps on Intel® x86 Platforms

Introduction

Nowadays more and more mobile end-user devices are powered by 64-bit architecture. Using 64-bit Android* is a great way to gain access to the market. This article will introduce Android on Intel® 64-bit architecture and discuss its unique compatibilities, including technical details, performance gains, problem statements, and available solutions for Android on Intel® Atom™ processor-based platforms.

  • Developers
  • Android*
  • Android*
  • HTML5
  • Java*
  • JavaScript*
  • Intermediate
  • Android
  • 32-bit
  • 64-bit
  • Android app development
  • Apps
  • performance
  • Development Tools
  • Optimization
  • Unity* Native X86 Support Shines for Square Enix’s Hitman GO*

    By Cristiano Ferreira and Joseph Wells

    Unity* is making native x86 app support easy with its latest 4.6 release. Square Enix quickly saw the benefits of supporting native x86 on Android, with their Hitman GO* release developers achieved a 31.2% faster game load time to gameplay simply by enabling Unity native x86 support 1.

  • Developers
  • Android*
  • Android*
  • Game Development
  • Unity
  • Beginner
  • Intermediate
  • Hitman GO
  • unity
  • Unity x86 native
  • Game Development
  • Using Intel® System Studio in a Virtual Machine Environment

    Intel® System Studio and many of its components can be used for software development, analysis and debug targeting workloads running inside virtualized guest OSs. In many ways developing for a virtualized environment is only an extension of the concept of cross-development.

    For compilers and libraries this implies that they can be used either in cross-build fashion or as a native compiler installed as part of your guest OS. Here as usual the expectation is that a GNU toolchain is present that the Intel® C++ Compiler can integrate with.

  • Developers
  • Android*
  • Linux*
  • Yocto Project
  • C/C++
  • Intermediate
  • Intel® System Studio
  • Intel System Studio
  • Intel Internet of Things
  • Intel Virtualization
  • Media for Mobile Getting Started Guide for Windows* platforms

    Media for Mobile Getting Started Guide for Windows* platforms

    Introduction

    Media for Mobile, a feature of Intel® Integrated Native Developer Experience (Intel INDE) is a set of easy to use components and API for a wide range of media scenarios. It contains several complete pipelines for most popular use cases and enables you to add your own components to those pipelines.

    The samples demonstrate how to incorporate the Media for Mobile into various applications for Windows* platforms.

  • Developers
  • Students
  • Microsoft Windows* 8
  • Windows*
  • Advanced
  • Beginner
  • Intermediate
  • Startup Guide for Windows Intel Edison Users

    Startup Guide for Windows Intel Edison Users

    What to expect from this guide:

    • Understand the basics of Intel® Edison.
    • Connect to Edison through a terminal and check firmware.

    Edison Overview:

    The Intel® Edison is a versatile low power module with wireless connectivity, digital and analog IO’s, and a Linux based operating system called Yocto.

  • Developers
  • Students
  • Yocto Project
  • Internet of Things
  • Beginner
  • Intermediate
  • Intel® XDK
  • Internet of Things
  • Subscribe to Intermediate