Intermediate

Diagnostic 25464: Some optimizations were skipped to constrain compile time

The Intel® C/C++ and Fortran Compilers contain certain internal limits intended to prevent excessive memory usage or compile times for very large and/or complex compilation units. When such a limit is exceeded, some optimizations are skipped to reduce the memory footprint and compile time. In such cases, for the version 15.0 update 1 and later compilers, one of the following diagnostic remarks may be printed at the head of the optimization report:

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  • Dipping into the Intel® RealSense™ Raw Data Stream

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    1. Introduction

    Developers wondering what they can achieve by implementing perceptual computing technology into their applications need look no further than the Intel RealSense SDK and accompanying samples and online resources. If you do decide to take “the dip,” you will discover a range of functionality that goes to the very heart of the technology and with it, the power to create some amazing new interface paradigms.

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  • Intel® RealSense™ Technology
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  • Bell Cliffs
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  • Intel RealSense 3D Camera
  • RealSense SDK
  • raw video stream
  • raw stream
  • Signal Processing Usage for Intel® System Studio – Intel® MKL vs. Intel® IPP

    Employing performance libraries can be a great way to streamline and unify the computational execution flow for data intensive tasks, thus minimizing the risk of data stream timing issues and heisenbugs. Here we will describe the two libraries that can be used for signal processing within Intel® System Studio.

    Intel® Integrated Performance Primitives (Intel®IPP)

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  • signal processing
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  • Sparse Procedural Volumetric Rendering

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    Sparse Procedural Volumetric Rendering (SPVR) is a technique for rendering real-time volumetric effects. We’re excited that the upcoming book “GPU Pro 6” will include an SPVR chapter. This document gives some additional details.

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  • Game Development
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  • GameCodeSample
  • Sparse Procedural Volumetric Rendering
  • SPVR
  • metavoxel
  • ray marching
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