Welcome to another episode of Visualize this! the show where we talk about game development.
My guest today is Quentin Froemke a software engineer at Intel. This is one of the episodes I streamed live from GDC San Francisco
As always questions and feedback welcome, you can send it to Visualizethis@intel.com
Download Link (MP4 Video)
Zoom Zoom! I'm on the Information Superhighway! This is my first blog post so I guess I should introduce myself. My name is Quentin Froemke and I am a 5th level software engineer at Intel. Recently I completed a quest on how to blog responsibly, and as a result of that got just enough experience to level up and gain a new ability "Create New Blog Post." Fantastic! So here I am. Blogging. About what? Well, the group I work in is part of the Visual Computing Software Division and one of the things we do is create and present material showing various technologies that Intel is involved with.
Most modern threading platforms are already offering task based programming models. Thus, they are allowing developers to follow one of the eight rules for multicore programming written by James Reinders a few years ago. I’m specifically talking about rule #3: "Program in tasks (chores), not threads (cores)."
Hello and welcome to a new episode of Visualize this! where we talk about topics related to visual computing. Our guest today is DJ Kehoe Lead Developer at GWF Associates, LLC. and pending acceptance a PhD Student in the Biomedical Engineering Program at NJIT. DJ has also written a series of articles on Artificial Intelligence in games on the Intel Software Network.
December 2012: This WhatIf project has been retired, but will remain here for reference.