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Event Based Sampling - are you ready?

Event based sampling uses counters on the Intel processors to detect what your software is doing. This is helpful for tuning and improving software performance. Typical hotspot analysis shows you where your software spends most of the execution time, but event based sampling allows you to see not just what sections of your application take the most time but why and what it is doing.

Visualize this! Using Intel Parallel Studios in Game development

Hello and welcome to another episode of Visualize this! where we talk about topics relating to Visual Computing. I am Arti Gupta, community manager for Games Development on the Intel Software Network.

Our guest today is Paul Lindberg, software engineer at Intel. Paul will talk to us about the features of Intel Parallel Studios and how game developers can benefit from this tool.


Visualize this! Dreamworks and Intel optimization process

Hello and welcome to another episode of Visualize this! where we talk about topics relating to Visual Computing. I am Arti Gupta, community manager for Games Development on the Intel Software Network.

Our guest today is Charles Congdon. Charles will talk to us about how Dreamworks and Intel have teamed to do optimization and re-architecture work.



Download link to a high quality MP4 video file of the show (about 150MB)

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  • Do you know how to Thread like Wildfire? Enter the contest

    On September 1st 2009 - we changed the rules and prize structure for the Thread Like Wildfire contest.

    Intel® Software Network recently released the source code for the Smoke Tech Game Demo -- a framework to support n-way threading of game technologies. By correctly threading a game it can have more accurate physics, smarter AI, more particles, and/or a faster frame-rate. Smoke demonstrates one way to achieve better games.

    Visualize this! Concurrent Collections for C/C++

    Hello and welcome to another episode of Visualize this! where we talk about topics relating to Visual computing. I am Arti Gupta community manager for games development at Intel Software Network

    This week we had Kath Knobe (Research Scientist at Intel) and Ganesh Rao (Technical Consulting Engineer) talk about Concurrent Collections for C/C++. Kath and Ganesh went through the specifics of the product and how being domain independent this can be used by game developers doing parallel programming.

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