Game Development

Unity* Native X86 Support Shines for Square Enix’s Hitman GO*

By Cristiano Ferreira and Joseph Wells

Unity* is making native x86 app support easy with its latest 4.6 release. Square Enix quickly saw the benefits of supporting native x86 on Android, with their Hitman GO* release developers achieved a 31.2% faster game load time to gameplay simply by enabling Unity native x86 support 1.

  • Developers
  • Android*
  • Android*
  • Game Development
  • Unity
  • Beginner
  • Intermediate
  • Hitman GO
  • unity
  • Unity x86 native
  • Game Development
  • 实现移动游戏的完美性能

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    Codemasters GRID Autosport* 平板电脑优化和触摸部署

    作者:Michael Coppock 和 Leigh Davies

     

    移动游戏是一个巨大的市场。 预计显示,2016 年移动游戏将会急剧增长。 但是在低功耗的平板电脑和超极本™ 设备上,典型的移动游戏的发展远不及同一领域的 PC 游戏。 总部位于英国的游戏开发商 Codemasters 计划通过 GRID Autosport* 改变这一现状。 他们计划在带有直观的触摸控制的平板电脑中引进控制台级的显卡。

  • Developers
  • Microsoft Windows* 8
  • Game Development
  • Windows*
  • Beginner
  • codemasters
  • GRID Autosport
  • tablet optimization
  • shader optimization
  • touch overlay
  • virtual gamepad
  • 2 in 1
  • windows
  • Game Development
  • Graphics
  • Optimization
  • Touch Interfaces
  • User Experience and Design
  • Intel® INDE 2015: new articles published for using Intel INDE with Android* IDE's

    Hi,

    It's been almost a month now since the initial release of the Intel® Integrated Native Developer Experience product (Intel® INDE). We've seen lots of downloads, and hope that your initial experience with using the product has been great. If not, please let us know on the Intel INDE product support forums. And of course if you are finding the product is useful for your cross-platform development, please let us know as well!

    Project Anarchy: demos de desarrollo para comenzar ya

    Si recién está comenzando a desarrollar juegos o ya tiene experiencia pero está buscando nuevas herramientas que lo ayuden a competir sin verse obligado a vaciar el bolsillo, le recomendamos echar un vistazo a Project Anarchy, una batería de aplicaciones que pusieron a disposición los desarrolladores de Havok para crear juegos dirigidos a dispositivos móviles. Es probable que la mayoría reconozca a Havok como el motor físico de gran parte de las plataformas de juego de consolas y PC de grandes marcas.

    Direct3D* 12 - Console API Efficiency & Performance on PCs

    An Overview of Direct3D* 12
    By: Michael Coppock

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    Abstract
    Microsoft Direct3D* 12 is an exciting leap forward in PC gaming technology, giving developers greater control of their games and adding greater CPU efficiency and scalability.


     

    Table of Contents

    Introduction

  • Developers
  • Microsoft Windows* 8
  • Game Development
  • Windows*
  • Intermediate
  • Microsoft Direct3D* 12
  • direct3d
  • D3D
  • Game Development
  • Intel at Unite Australia 2014 Conference - Helping Developers Extend Native x86 Support in Unity* Games

    On October 27, 2014 Unity Unite Australia 2014 Conference took place in Melbourne Convention and Exhibition Centre (MCEC). An Intel team brought technical sessions, application demonstrations, and a Build Suite to the conference. They helped developers extend native x86 experience on Android in their game titles.

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