Game Development

Unity* Resource Center for x86 Support

 

Unity

This Unity* resource page on the Intel® Developer Zone is your central location for support of x86 within the Unity game engine. Check back often as this page will be updated frequently!

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  • Эффективность и Производительность Консольных API на ПК

    Общие сведения о Direct3D* 12
    By: Michael Coppock

    Загрузить PDF

    Аннотация
    Microsoft Direct3D* 12 — важный шаг в развитии технологий игр на ПК. В новой версии разработчики получают более мощные средства контроля над своими играми, могут эффективнее использовать ресурсы ЦП.

     


     

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  • Introduction to Resource Binding in Microsoft DirectX* 12

    In DirectX 12, Microsoft reduced resource overhead to improve application efficiency, cutting CPU usage by more than half. This decreases energy consumption and allows gamers a longer play time on mobile devices. Wolfgang Engel of Confetti describes the new resource binding mechanisms that developers will need for managing and tracking resources with DirectX 12.
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  • Optimizing Android* Game mTricks Looting Crown on the Intel® Atom™ Platform

    When you start to optimize a game, first determine where the application bottleneck is. Intel GPA can help you do this with some powerful analytic tools.If your game is CPU bound, then Intel VTune Amplifier is a helpful tool. If your game is GPU bound, then you can find more detail using Intel GPA.To fix GPU bottlenecks, you can try to find an efficient way of reducing draw calls, polygon count, and render state changes. You can also check the right size of terrain texture, animation objects, light maps, and the right order of z-buffer culling.
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  • Hackathon Style JavaScript - Fundamentals

    This quick intro will provide a crash course to the very basics of JavaScript.  Note: the style here is quick and dirty, designed to get a quick prototype working a.k.a. ‘hack it together’ – hackathon style.  There are almost always many ways to do something, or many subsets of things that can be explored, but this is the skeleton of what you need to know to get something running.

    The first step is to open up your preferred text editor.  Notepad++ is used here, but pretty much anything works.

    The basic structure:

    Планирование оптимизации с Unity*

    By John Wesolowski

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    How To Plan Optimizations with Unity* [PDF 2.15MB]


    Аннотация

    Unity содержит ряд настроек и инструментов, позволяющих добиться плавной работы графики в играх. Для этого проекта мы отобрали те из них, с которыми могут возникнуть сложности, и проанализировали их влияние на производительность игр на ГП Intel®.

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  • Easy SIMD through Wrappers

    SIMD operations are widely used for 3D graphics applications. This tutorial provides new insights into SIMD by comparing SIMD lanes and CPU threads, and steps you through the process of creating a simple, straightforward SIMD implementation in your own code.
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