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How do you Skyrim? Get the most bang for your gaming buck!

This blog could apply to any PC game; however, I’m going to use Skyrim by way of illustration since they’ve done a fantastic job of supporting the Gamepad and or the Mouse & Keyboard; unlike some other PC Game Ports I won’t mention. So a huge nod and kudos should go towards Zenimax/Bethesda for honoring the PC and not depriving PC Gamers of this much needed option and functionality.

Webinar: Writing Efficient Code for OpenCL Applications on 3rd Generation Intel® Core™ Processors

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Description

Writing efficient code for OpenCL applications involves knowing not only the right programming methods but which APIs can be used to help you get even more performance from that application.

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  • Webinar: Getting Started with Intel® SDK for OpenCL* Applications

    Watch the Webinar

    Download the slides

    Description

    Developing parallel applications that take advantage of all the compute resources available on the underlying system is not a trivial task, and doing that across multiple devices in a standard manner is even more difficult.

  • Developers
  • Intel® SDK for OpenCL™ Applications
  • OpenCL™ Code Builder
  • OpenCL*
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  • Fluid Simulation for Video Games (part 13)

    This is a series on fluid simulation for games. This article describes how to augment the fluid particle system described earlier, interact with rigid bodies with any polyhedral shape, and generate a lift-like force on those bodies.
  • Developers
  • Game Development
  • Intel® Threading Building Blocks
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  • Fluid Simulation for Video Games (part 12)

    This is a series on fluid simulation for games. Throughout this article series, Dr. Gourlay has explained the many liberties taken with simulation algorithms for the sake of speed. This article explores one ugly result of those liberties: jerky motion.
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  • Game Development
  • Intel® Threading Building Blocks
  • vorton
  • Jerkstrophy
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