Porting

Introduzione allo sviluppo di applicazioni mobile cross-platform

Lo sapevi che si possono sviluppare applicazioni mobile cross-platform di elevata qualità utilizzando solo HTML, CSS e JavaScript ? Ok, domanda banale, molti oramai lo sanno ma tantissimi developers non ne sono ancora al corrente o, sono ancora scettici o comunque non ancora del tutto convinti riguardo l’uso di queste tecnologie in ambito mobile; proprio per quest’ultimo motivo ho deciso di scrivere una serie di blog posts ed alcuni articoli tecnici che verranno linkati man mano in calce a questo blog post per, mostrarti come con l’uso delle tue skills in ambito web e, con l’IDE Intel XDK si possano sviluppare applicazioni mobile di elevata qualità in maniera veloce ed infine estremamente efficiente.

Welcome to the Dev Story/*HACK THE CODE*/ Sticky Thread

Working on modifications, mini-challenges or new levels?

Got a question or comment about the app?

You’re in the right place.

Post your questions (and answers) right here and we’ll help you as best we can.

To create Dev Story/*HACK THE CODE*/ we used the Intel XDK and Crosswalk with a couple of open-source javascript libraries.

Panda.js – HTML5 Game Engine
Pixi.js – 2D webGL renderer with canvas fallback

Beatbuddy, un juego independiente, se expande con nuevas tecnologías

Introducción

¿Cómo hace una empresa de desarrollo de juegos independiente para mantenerse vigente y ampliar su mercado? Veamos el caso de la multipremiada Threaks, creadora de BeatBuddy, y hablemos con el codirector ejecutivo Wolf Lang para ver cómo se abren camino en el mundo del desarrollo de juegos.

De proyecto estudiantil a proyecto independiente

  • Developers
  • Partners
  • Students
  • Android*
  • Apple iOS*
  • Microsoft Windows* 8.x
  • Android*
  • Game Development
  • UX
  • Windows*
  • Unity
  • Beatbuddy
  • Threaks
  • th3aks
  • 2-in-1
  • unity
  • slate
  • indy
  • Game Development
  • Porting
  • Touch Interfaces
  • User Experience and Design
  • 节奏小子,一款随新技术发展的独立制作游戏

    简介

    独立游戏开发公司如何与时俱进,不断拓展市场? 让我们了解一家多次获奖的独立游戏公司 Threaks —— 开发了《节奏小子 (BeatBuddy)》。 我们采访了该公司的联合首席执行官 Wolf Lang,以 了解他们如何驰骋游戏开发市场。

     从学生到负责独立项目

    Threaks GmbH 是一家总部位于汉堡的独立游戏开 发公司,专门从事非线性音乐游戏的创建,以推动数字音乐实现可持续的商 业化发展。  2011 年,他们凭借早期 版本的控制台式 PC 游戏《节奏小子》获得了德国视 频游戏奖“最佳学生项目”的提名,首度获得认可。

  • Developers
  • Partners
  • Students
  • Android*
  • Apple iOS*
  • Microsoft Windows* 8.x
  • Android*
  • Game Development
  • UX
  • Windows*
  • Unity
  • Beatbuddy
  • Threaks
  • th3aks
  • 2-in-1
  • unity
  • slate
  • indy
  • Game Development
  • Porting
  • Touch Interfaces
  • User Experience and Design
  • How to correct setting AVD

    Dear Guys,

    Does anyone know how to set AVD correctly. Let the front camera on your laptop can be like a real machine front camera running at the same

    application? I tried to change but the results are not good. Hope help me to resolve the issue by intel developers,Thanks a lot.

    Set Simulator Camera   http://prntscr.com/77kzuy

    Running x64 Simulator and Camera http://prntscr.com/77kzw6

    Best Regards, Alex

    Error MSB6006 when building Native Activity app

    I'm following the "getting started" tutorial which guides you through setting up an Native Activity android app in Visual Studio (2013). However, when I start the emulator and build the app, I get the following error:

    Error	 28	error MSB6006: "C:\Intel\INDE\IDEintegration\ANT\bin\ant.bat" exited with code 9020.	C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V120\Platforms\Android\Microsoft.Cpp.Android.targets	353	5	HelloWorld
    

    Anyone familiar with this? I can't find anywhere how to solve this.

    Hope someone can help me soon :)

    Google fonts not working in the new xdk

    GooIgle fonts seem not to be working in the newest version of xdk

    It works perfectly in the old version.  I am using a standard Html5 blank template, Here is my code

    in the head section

    <link rel="stylesheet" type="text/css" href="http://fonts.googleapis.com/css?family=Tangerine">
        
        <style>
        H1{font-family: 'Tangerine', serif;
    font-size: 48px;
        }
        </style>

    in the body section

    <H1>Sometime Ago</H1>

    Subscribe to Porting