Hi, I published an app to the Google Play store using Construct 2 and Intel XDK. I recently wanted to update the app and when trying to test on my device, it won't let me install the latest build (Crosswalk for Android). I tried clearing my cache, uninstalling the game, a previous build, another device and then finally tried a completely different apk. Any idea what might be wrong? I am using AdMob which was part of the problem I had before, but I even tried completely deleting AdMob from my game and I still can't install it.
Dear Intel engineers. On behalf of the Russian language, Indonesian communities ask you to put utilities for signing your phone is on the processor Z2580. Just for the next generation after 2580, you have posted engineering tools, and for the old no. Thank U.
while testing my app on the Atom Z3745, the screen suddenly got rotated right by a few hundred pixels. The pixels shifted out on the right side were displayed on the left side, but one pixel line lower.
This screen rotation problem was not related to my app, it persisted on the Android desktop after exiting my app.
The solution was to press the on/off button twice, then the desktop was OK again.
Since this shift could be an issue in the graphics driver, I'm reporting it here.
The problem appeared randomly twice this evening.
I tested my app on Android 4.4 with Intel(R) HD Graphics for BayTrail , OpenGL ES-CM 1.1, and unfortunately no textures were shown at all.
I now tracked down the problem: Even though the Intel BayTrail driver reports to support the extension GL_EXT_texture_format_BGRA8888, using glTexImage2D with format GL_BGRA seems to create a mess, so that no more textures are displayed at all. All is fine if GL_RGBA is used instead.
Test system was an Asus Transformer Pad TF103C.
Today i entered on my google play dev acc and i saw that i have an error , (i made a simple game using intel XDK and upload it on google play)
Before I show you the error plz consider that I'm an amateur
So the Problem is like this:
Atomix Productions video and music mixer, VirtualDJ* 8, was rewritten from scratch with an emphasis on a flexible user interface. These enhancements include multi-point touch support, use of a second screen for videos, and a transforming interface for different device form factors.;
For people having install issues with HAXM - specifically this issue: "Failed to configure driver: unknown error. Failed to open driver".
I discovered that the issue is the digital signed catalog for the 64bit driver is named wrong in the install.
It is named IntelHaxm_x64.cat in the inf file for the driver: CatalogFile.ntamd64=IntelHaxm_x64.cat
but the file that is in the folder is named intelhaxm_x86.cat - this is the name for the 32bit OS driver.
So this is what I did to fix it.
We have some Dell Venue 8's (3840 Merrifield, running 4.4.4) that we are doing a software project with that requires us to root the units, and I very carefully followed the steps provided in http://opensource.dell.com/releases/Venue_8_3840_Merrifield/developer-ed..., and used the drivers and packages that can be downloaded from the opensource.dell.com site, exactly per instructions.
I'm experiencing an issue installing Intel HAXM 1.1.1 on Windows 7 Professional SP1 64-bit Hungarian. First: each suggested way to install HAXM fails. The normal, simply running the installer gives the message: "Failed to configure driver: unknown error. Failed to open driver".
Installing via the hax_extract.cmd gives the 0x424 error as seen below. Driver seems to be installed, but service cannot be started: