Hi, I published an app to the Google Play store using Construct 2 and Intel XDK. I recently wanted to update the app and when trying to test on my device, it won't let me install the latest build (Crosswalk for Android). I tried clearing my cache, uninstalling the game, a previous build, another device and then finally tried a completely different apk. Any idea what might be wrong? I am using AdMob which was part of the problem I had before, but I even tried completely deleting AdMob from my game and I still can't install it.
This tutorial explains how to use Intel® INDE Media for Mobile to add video capturing capability to Cocos2d-x applications on Android.
Head over to the INDE Media for Mobile GitHub page to get access to the source code. Github lets you see our commit history, submit bug issues and even create your own fork.
I am greatly interested in your INDE library for your Android, yet I have learned from release notes (media_for_mobile_release_notes.pdf file) that video encoding is supported only up to 720p. I would like to know when this limitation will be removed (indicative forecast), hoping it is just a limitation of the library.
Dear Intel engineers. On behalf of the Russian language, Indonesian communities ask you to put utilities for signing your phone is on the processor Z2580. Just for the next generation after 2580, you have posted engineering tools, and for the old no. Thank U.
while testing my app on the Atom Z3745, the screen suddenly got rotated right by a few hundred pixels. The pixels shifted out on the right side were displayed on the left side, but one pixel line lower.
This screen rotation problem was not related to my app, it persisted on the Android desktop after exiting my app.
The solution was to press the on/off button twice, then the desktop was OK again.
Since this shift could be an issue in the graphics driver, I'm reporting it here.
The problem appeared randomly twice this evening.
I tested my app on Android 4.4 with Intel(R) HD Graphics for BayTrail , OpenGL ES-CM 1.1, and unfortunately no textures were shown at all.
I now tracked down the problem: Even though the Intel BayTrail driver reports to support the extension GL_EXT_texture_format_BGRA8888, using glTexImage2D with format GL_BGRA seems to create a mess, so that no more textures are displayed at all. All is fine if GL_RGBA is used instead.
Test system was an Asus Transformer Pad TF103C.
Today i entered on my google play dev acc and i saw that i have an error , (i made a simple game using intel XDK and upload it on google play)
Before I show you the error plz consider that I'm an amateur
So the Problem is like this:
For people having install issues with HAXM - specifically this issue: "Failed to configure driver: unknown error. Failed to open driver".
I discovered that the issue is the digital signed catalog for the 64bit driver is named wrong in the install.
It is named IntelHaxm_x64.cat in the inf file for the driver: CatalogFile.ntamd64=IntelHaxm_x64.cat
but the file that is in the folder is named intelhaxm_x86.cat - this is the name for the 32bit OS driver.
So this is what I did to fix it.
Google* has recently released "Lollipop", Version 5.0 of the Android* OS (others may know this OS by its original name, "L-dessert"). Besides significant new features, Lollipop is the first 64-bit capable Android* OS.
Intel understands the importance of this major Android* OS release to our customers, and is making support of this OS a top priority.
IDE Integration for Android* provides productivity-oriented design, coding, and debugging tools
for applications targeting Android* on ARM* and Intel® architecture (x86) devices, including
smartphones and tablets. The tools are compatible with Android Studio*, Microsoft* Visual
Studio* and Eclipse* and support popular Android SDKs including the Android* Native
Development Kit (NDK).