Microsoft DirectX*

Microsoft DirectX* 12 中资源绑定的性能考虑因素

Wolfgang Engel, CEO of Confetti, describes how to pick different resource binding mechanisms to run an application efficiently on specific Intel’s GPUs, folowing the release of Windows* 10 and the 6th generation Intel® Core™ processor family (code-name Skylake). Microsoft DirectX* 12
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  • Microsoft Windows* 10
  • Game Development
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  • C/C++
  • Advanced
  • Microsoft DirectX*
  • DirectX 12
  • Skylake
  • GPU
  • detect gpu
  • Wolfgang Engel
  • Resource Binding
  • 英特尔
  • Game Development
  • Graphics
  • Возможности Windows 10*, о которых должны знать все разработчики игр

    В Windows 10 реализован целый ряд новых и улучшенных возможностей. Кроме того, эта операционная система должна объединить широчайший диапазон игровых платформ с приложениями универсальной платформы Windows (UWP). Благодаря расширенной поддержке устройств-трансформеров можно использовать более естественные режимы взаимодействия. Поскольку все платформы работают под управлением вариантов одной и той же операционной системы, все приложения устанавливаются из одного и того же магазина. Что касается игр для ПК, то возможности их установки еще лучше благодаря поддержке Steam*. Каким бы ни был способ установки игр, DirectX* 12 вдохнет в них новую жизнь за счет существенно расширенных возможностей.
  • Developers
  • Microsoft Windows* 10
  • Game Development
  • Intel® RealSense™ Technology
  • Windows*
  • Beginner
  • Microsoft DirectX*
  • Windows 10
  • win10
  • GameDev
  • DirectX 12
  • graphics
  • UWP
  • universal windows platform
  • 3 Questions Every Game Developer Should Ask Before they Begin Developing

    In January we brought the Intel® Buzz Workshop series to Montreal for the first time. Montreal in January? YES! It was cold (for those of us from Oregon) but it was amazing! We partnered with IGDA Montreal to host our event during the day before their 10th Annual Demo Night.

    Sample Application for Direct3D 12 Flip Model Swap Chains

    D3D12 supports only flip model swap chains. This article helps you understand the parameters in a flip model swap chain, links to an application that lets you play with these parameters, and points you to the application's sample code.
  • Developers
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  • Game Development
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  • GameCodeSample
  • dx12
  • swap chains
  • Microsoft DirectX*
  • Game Development
  • 使用 OpenGL* ES 3.1 面向 Android* 的自适应体积阴影图

    As a follow-up to Adaptive Volumetric Shadow Maps for DirectX* 11, we present a port of the same algorithm adapted for Android* devices that support OpenGL ES* 3.1 and the GL_INTEL_fragment_shader_ordering OpenGL* extension.
  • Developers
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  • Android*
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  • GameCodeSample
  • OpenGL* ES 3.1
  • adaptive volumetric shadow maps
  • AVSM algorithm
  • DirectX 12
  • Microsoft DirectX*
  • Game Development
  • 循序渐进:使用 LEGO* Minifigures Online 创建更好的游戏

    Optimizing graphics for Intel® Core™ processors as well as Intel® Atom™ processors is rapidly becoming a strategic imperative for game developers. This article describes how Funcom developed LEGO* Minifigures Online (LMO)to provide exceptional graphical experiences and improved battery life on both platforms.
  • Developers
  • Android*
  • Microsoft Windows* 10
  • Microsoft Windows* 8.x
  • Android*
  • Game Development
  • Windows*
  • Advanced
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  • Intermediate
  • Intel Atom Processor
  • 4th gen intel core processor
  • graphics
  • battery life
  • pixel synchronization
  • AVSM
  • Microsoft DirectX*
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  • Have your game analyzed by the experts at GDC 2016!

    Calling all Game Developers!

    The Intel® Graphics Performance Analyzers team is looking for studios and engineers to participate in our hands-on Bring Your Own Game demo at GDC 2016.  Participants have the opportunity to have their game analyzed by our performance optimization experts and Intel® GPA.   Each session is a one-on-one, 90 minute session to ask questions about performance, learn Intel® GPA, and understand performance opportunities within YOUR game!

    Native Intel® RealSense™ SDK Image Copying in Unity*

    Use this code sample to learn how to use a native Unity plug-in to increase performance of displaying Intel® RealSense™ SDK image data by bypassing the C# layers of the SDK. Image data is uploaded to the GPU directly through the graphics API.
  • Developers
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  • Microsoft Windows* 8.x
  • Game Development
  • Intel® RealSense™ Technology
  • Windows*
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  • Intel® RealSense™ SDK
  • Intel® RealSense™ Technology
  • Microsoft DirectX*
  • GameCodeSample
  • GameDev
  • RealSense
  • 3D Camera
  • DirectX
  • unity
  • graphics
  • GPU
  • Game Development
  • Graphics
  • Windows 10* Features Every Game Developer Should Know

    With UWP apps, Windows 10 ties together a wide variety of potential gaming platforms, with all platforms running variants of the same system and the apps delivered by the same store. Meanwhile, for other PC games, support provided for Steam* makes it even stronger than before. Whichever distribution works for your game, DirectX* 12 brings new life to games with significantly increased power.
  • Developers
  • Microsoft Windows* 10
  • Game Development
  • Intel® RealSense™ Technology
  • Windows*
  • Beginner
  • Microsoft DirectX*
  • Windows 10
  • win10
  • GameDev
  • DirectX 12
  • graphics
  • UWP
  • universal windows platform
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