Intel® INDE provides a comprehensive toolset for developing applications targeting both CPU and GPUs, enriching the development experience of a game or media developer. Yet, if you got used to work with the legacy Intel® Graphics Performance Analyzers or if you just want to get started using those tools quickly, you can follow these steps and install only the Graphics Performance Analyzers components of Intel® INDE.
Go to the Intel® INDE Web page, select the edition you want to download and hit Download link:
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This sample has been updated to work with the Windows* 8 SDK and Visual Studio* 2012/2013, removing the dependency on the June 2010 DirectX* SDK.
Автор: Бруно Соннино (Bruno Sonnino)
Разработка игр — постоянно актуальная тема: всем нравится играть в игры, их охотно покупают, поэтому их выгодно продавать. Но при разработке хороших игр следует обращать немало внимания на производительность. Никому не понравится игра, «тормозящая» или работающая рывками даже на не самых мощных устройствах.
I'm always baffled by double standards; and with what's occurred in the Console industry over the past few years has been no exception.
Typically I'd make a comparison between the Console and PC gaming markets but this time around will forego that to keep this topic a bit more focused and succinct. So what am I referring to? In short: there's been a pretty devastating vacuum left by Nintendo amongst the big 3 Console Mfg's over the past few years with their release of the WiiU. Yet... we hear little to nothing about the 'Death of Console Gaming'. So why is this?
In Part 7 we discussed Dynamic Heaps, and how they help better enable CPU parallelism. Now it is time to bring it all together and show how all of D3D 12’s exciting new features can create a truly multi-threaded game on PC, for that all important “Console API efficiency and performance”. D3D 12 allows for several parallel tasks. Command Lists and Bundles allow for parallel command generation and execution. Bundles allow for oft repeated commands to be recorded and run in multiple command lists several times in a frame or across multiple frames.
At Intel, we're always excited to be supporting our videogame developers. This summer, we had the opportunity to bring two of our popular #BuzzWorkshop series to San Francisco and Seattle where the best and brightest videogame developers with industry influencers met to address the challenges and opportunities in gaming. Each day-long workshop was packed with technical sessions, industry panels, networking sessions and a developer showcase.
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