OpenGL*

Game On!

At Intel, we're always excited to be supporting our videogame developers. This summer, we had the opportunity to bring two of our popular #BuzzWorkshop series to San Francisco and Seattle where the best and brightest videogame developers with industry influencers met to address the challenges and opportunities in gaming. Each day-long workshop was packed with technical sessions, industry panels, networking sessions and a developer showcase.

Deferred Rendering for OpenGL* ES3.0 on Android*

This article outlines how you can efficiently implement rendering techniques on mobile devices using OpenGL* ES such as: forward rendering, deferred lighting (light pre-pass) and deferred shading.
  • Developers
  • Android*
  • Game Development
  • C/C++
  • Advanced
  • Intermediate
  • OpenGL*
  • GameCodeSample
  • Game Development
  • Graphics
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