This tutorial explains how to use Intel® INDE Media for Mobile to add video capturing capability to Qt Quick applications on Android.
Traditional business models, built on graphics and visualization usages such as workstation remoting, VDI, DaaS, transcoding, media streaming, and on-line gaming, are beginning to draw open source attention, worldwide. Employees are becoming mobile. They want flexibility of working from any device, anywhere, anytime, with any data, without any compromise in the quality due to access, latency or visualization.
OpenCL™ and OpenGL* are two common APIs that support efficient interoperability. OpenCL is specifically crafted to increase computing efficiency across platforms, and OpenGL is a popular graphics API. This tutorial provides an overview of basic methods for resource-sharing and synchronization between these two APIs, supported by performance numbers and recommendations. A few advanced interoperability topics are also introduced, along with references.
At the end of the previous tutorial we noticed the issue about Unity* GUI layer. But imagine that you already have a complicated Unity game with intensive GUI usage. What to do? Read this tutorial. It’s about more advanced use of Intel® INDE Media for Mobile. Moreover now we can use free version of Unity. How? We will explore the approach without fullscreen image postprocessing effects.