I find myself frustrated that the only way to save states in the RNG's seems to be to write to a file, or to use the vslCopyStreamState function to another allocated stream.
I want to be able to view the actual "seed" values (ie. the states). Is there ANY way to do this? I find that even if I use the SaveStatesF to save to a file, the data in the file does not look like the state values at all. (For example, for the Mersenne Twister generator, i initialize all 625 states to 1, but when i write it to a file, i do not see anything even close to all 1's).