Havok

Project Anarchy Released!

Hey Havok XS fans,

Havok has just announced the release of Project Anarchy. Project Anarchy is a complete mobile game engine and toolset that allows developers to ship games for free on iOS, Android and Tizen platforms. Project Anarchy ships with extensive sample materials and is supported by a vibrant online development community backed up by online courseware, tutorials and videos. Download it now at www.projectanarchy.com/download.

Getting Started with Havok

So you've downloaded your free version of Havok Physics and Animation and realized you don't know how to get started with it...

Step 1: Getting Havok demos running

Firstly, open up the Quickstart Guide in the Docs folder. Now section "1.2 Evaluation Checklist" lists a few thing you might want to do if you're evaluating using Havok for a larger game or considering buying a full license but if you just want to get something working with Havok you can safely skip this section for now.

How to report a Havok crash (Please read before posting)

How to report a crash

I'm not trying to single out anybody here; I'm just trying to save everybody some frustration. Let's consider the following two hypothetical forum posts:

1) "After I call hkpWorld::initMtStep, I get a message that says "hkpWorld.cpp(123): [0x12345678] Warning : I'm about to crash". Right after that I get a assert with the message "hkpWorld.cpp(234): [0x00001337] Assert : foo != HK_NULL" and this callstack:

Projecting decals onto hkpBvCompressedMeshShape

Hello,

I'm attempting to project decals onto a mesh that is represented by the hkpBvCompressedMeshShape class, so I need to iterate through its triangles to finde the triangles that are overlapping the decal's volume area. I just have a few questions about the class functionality:

1. Do I simply use getChildShape() with getFirstKey() and getNextKey() within a loop to access triangles?

Max 2011+ 64x - Export Crash - Havok v. 2014-1-0

Hey to all,

I'm curious if anyone knew of a solution to my issue, where Max doesn't seem to be playing/working nice with the latest version of Havok in 64 bit.

Whenever I select my project and click on 'export' (even an empty scene), I get the following part highlighted in my script-caller:

--
hkSceneExportUtility.doExport()
--

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