I am just starting to work with the SSE intrinsic functions. Is there a better way to mupltiply a vector V by a scalar A than what I am doing below?
I would like to do the following u = u + (v*1.5 - vold*0.5)*delta_t;
where u, v, and vold are a vector with x, y, z, coordinates represented in a __m128.
Is there a better way to do this than to create the a, b and c values as I do in the below code? I am running on an Intel i7 computer so any options would be appreciated.