MeeGo* (Archived)

I think there is something not so right in the documentation of SDK for Moblin

According to the SDK DOC, in every sample code , it use the header file like this: . . #include “adpcore.h” . . but i do not think any developer can compile the code successfully with the SDK environment set automatically by installation. I do not think it is a good idea to copy the adpcore.h into local project. I suggest modifying the code in document like this: #include < adpcore/adpcore.h > This problem in document will make the developer think that they have not installed the SDK correctly, which is all right. That wastes much time. Correct me if I am wrong.

Including libraries in RPM package

Hi, Below the list of libraries that are required by our app as dependencies. Developer is unable to include these libraries inside the RPM package for making them available while the app is installed by the user on Moblin. Could you please help us out in this? libatk1.0-0 (>= 1.20.0), libc6 (>= 2.3.6-6~), libc6 (>= 2.4), libcairo2 (>= 1.2.4), libfontconfig1 (>= 2.4.0), libfreetype6 (>= 2.2.1), libgcrypt11 (>= 1.4.0), libgda4-4, libglade2-0 (>= 1:2.6.1),

Developing Moblin app and Intel Atom Developer Program app using

We are new to moblin development. 1. Can application developed using Intel Atom Developers program SDK be submitted to moblin garage? 2. We want to develop an application for playing flash games using, what are the requirements of development system? Which .Net framework has to be installed on the development system? I hope .Net framework for linux. Please tell me how to set up development environment for my development system. Can any body answer above questions. Its an very urgent requirement for us. Thanks in advance.

[Moblin]Supported screen sizes and orientation?

Hi, I have some questions related to section UIX01 in the "Application/Component Suitability and Validation Guidelines" document: #1 Can someone explain this phrase: "Must use full screen capabilities that are applicable to the app" ? In the same section I read: "When rotated, the screen must automatically adapt to landscape/portrait size and adjust graphics accordingly".
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