CPI01 Description : Component has an API and API usage documentation One of the requirements of creating an ATOM component is API documentation. This is outlined in section CPI01 of the Validation Guidelines Most of us know what this sort of document looks like, being very logical and to the point. The problem most of us run into is how to generate and maintain such a document.
I can devlop applications with c++ but I got confused wheather I use components directly from toolbox provided in visual studio or should write the code for it or have to develop my own components.
Can we use .Net components available in toolbox in VS2008 pro. to develop applications.If not then what should I use in order to get advanced GUI.
When will the revenue share/component spot do something? Will the first be an advert component? The reason I ask is that my games are really intended for selling locked features and not for selling the games. So how can I make the demo free and the registered version pay for? Or do I need to upload it 2 times and different apps even thought they are the same to represent the registration code?