Perceptual Computing

Gabe Newell of Valve on Game Development and Perceptual Computing

Recently, Valve’s Gabe Newell ( sat down with the Intel video team to talk about his impressions of perceptual computing, game development, and how one technology (Miracast) is set to change the gaming user experience as we know it.

Different screens for different folks

Masking RGB Inputs with Depth Data using the Intel® PercC SDK and OpenCV


One of the challenges in computer vision applications is segmentation-the separation of desired objects from their surroundings. Early techniques separated objects by color or contrast. With the introduction of time of flight infrared cameras, it became possible to segment objects by their distance from the camera.

Haswell: The Effect on Game Developers and Perceptual Computing

The highly anticipated 4th generation Intel® Core™ processor family code-named Haswell has finally made its debut. Some of the most positive attention this processor microarchitecture group is getting are from game developers, coders on the cutting-edge of development technology who are reporting on how this generation is affecting them “in the trenches”, so to speak.

Aircraft Smooth Motion Controls with Intel® Perceptual Computing SDK

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Aircraft Smooth Motion Controls with Intel® Perceptual Computing SDK [PDF 1.3MB]

1 Introduction

This document explains how to use the data provided by the Intel® Perceptual Computing SDK to implement smooth motion controls in a 3D game. The algorithm explained in this paper was used to create a demo with Unity* and the Intel Perceptual Computing SDK where the player controls a plane in a 3D world.

  • Developers
  • Perceptual Computing
  • orientation detection
  • motion controls
  • Game Development
  • Perceptual Computing Support from the Intel Capital Fund

    It’s an exciting time to be a developer, especially if you’re interested in perceptual computing. At Computex last week, Intel announced that Intel Capital will be creating a $100 million Intel Capital Experiences and Perceptual Computing Fund over the next two to three years in order to support developments in this rapidly moving field:

    Intel Collaborates with Universities - Build a 3D Model of Your Living Room

    Hi! I am the director of the University Collaborative Research in Intel Labs. I am starting up a series of blogs featuring the latest highlights of our collaborative research with universities around the world. I am not going to be doing “computer research for dummies,” but I will be writing about the latest exciting research topics in an easy-to-understand form. No jargon? Ok, maybe just a little. But, no matter what your level of tolerance for engineer-speak, I think you will find these topics interesting, informative, and thought provoking.

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