Perceptual Computing

Introducing the Intel® Perceptual Computing SDK 2013

 In “Once Again, A Farewell to Cambridge” (“再别康桥”, 1928), Xu Zhimo (徐志摩) wrote, “By waving my hands / I am saying goodbye to the rosy cloud in the western sky” (“我轻轻的招手 / 作别西天的云彩”). While gesture interaction with the cloud only happens in a poet’s works, in reality the Intel® Perceptual Computing SDK 2013 creates a new world of interactivity with Intel® Core™ processor based applications.

Crunch Time - Week 6 Ultimate Coder Recap!

Our Challengers came back from GDC with almost no rest to post their second to last post of the challenge.  Yep, the Ultimate Coder Challenge: Going Perceptual is about to wrap up.  Thus this week's posts show a bit of relief, some post GDC levity, and a sense of serious work to be done before the judges get a crack at trying the apps.  Here's a recap of Week 6.

Interview with Sixense: Perceptual Computing SDK and Puppets

Sixense, one of the challengers in the Ultimate Coder Challenge: Going Perceptual, was interviewed twice this past week at GDC 2013 about what they’re building for the Challenge and how they are working with the Perceptual Computing SDK.

“It’s been a great experience for us”

Where's Your Head At? Ultimate Coder Week 6

Last week I and most other participants in the contest ran around GDC showing stuff off, so not much got done in terms of coding, but i for one learned one thing: People wanted to know how my head tracker works. So this week I will do my best to describe the algorithm and the process I used to come up with it.

GDC 2013: Perceptual Computing, HTML5, Havok, and More

The world’s largest game developer conference is officially over, and what a week it was! From perceptual computing to game engines to HTML5, there was a lot going on. Let’s take a look at some of the Intel®-related highlights from this busy week in San Francisco.

Intel Perceptual Computing Developer Day

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