This is part 1 of several blogs covering Tips and Tricks when using Unity. This (part 1) includes Memory Optimization and working with Textures and was compiled by Steve Hughes who works as an Applications Engineer for Visual Computing at Intel.
Working with Textures
About the author:
Aswini S is a technology enthusiast who loves to read, write and code. She is humorous at times and also supports opensource.
To know more, visit her profile:- http://www.windowsgeekpro.in
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