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Unity Configuration Tips Part 1: Memory, Audio, and Textures

This is part 1 of several blogs covering Tips and Tricks when using Unity.  This (part 1) includes Memory Optimization and working with Textures and was compiled by Steve Hughes who works as an Applications Engineer for Visual Computing at Intel. 

Working with Textures                                                                                                              

Il processore Intel® Core™ M

This article, aimed at developers, will provide a glimpse into this 64-bit, multi-core SOC processor, with an overview of the available Intel technologies, including Intel® HD Graphics 5300.
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