Flying Turtles team members

Team 3: Flying Turtles

Team Members: Matteo Valoriani, Francesco Clasadonte, Giulia Piccoli Trapletti, Roberto Mangano, Luigi Oliveto, and Antimo Musone

Project Name: TraIND40—An Advanced VR Training Experience for Industry 4.0

Milano, Italy

TraIND40 is a training and maintenance system based on virtual reality and mixed reality to address the need for advanced technical skills in Industry 4.0. The system provides:

  • Virtual individual training & assessment
  • Live shared classes
  • Remote training

An IoT integrated system provides industrial machinery data from each session to perform analysis and to create individual tests specifically designed for each trainee.  Using virtual reality technology relies on using almost-real objects in an agnostic environment. This avoids moving physical machinery and reduces company travel costs.

9 Search Results

TraIND40 is here! Mixed Reality Training Platform for Industry 4.0

We came to the end of this long challenge, and it is time to reveal what we developed in the past 2 months: TraIND40, the first training platform designed for industry 4.0

The incredible power of voice

Voice input is a natural way to interact with an object in mixed reality, let's see how to include this feature it in our project.

Lost in Cloud: Cloud Architecture to stream a Mixed Reality Training Experience

Cloud Architecture to stream a Mixed Reality Training Experience for Industry 4.0

My superman vision: the power of a Shader

Published on September 26, 2018By Matteo V.

Hi, welcome to the new post of Flying Turtles Team for the Intel Ultimate Coder Challenge. In this post we will see some more technical and advanced aspects regarding shaders.

VR UX: We Are Not Gorillas!

Published on September 18, 2018By Matteo V.

In the previous posts I talked about every developer’s first experience with the Mixed Reality worlds. Today though, I would like to talk abou one of the key topics of every application: User Experience and User Interface.

Power is Nothing Without "Controllers"

Published on September 11, 2018By Matteo V.

In the first post I spoke about the team and the project, while the second one has been all about the developer kit we are using, while I introduced also a few key aspects of Mixed Reality such as the Space Type. As soon as we received the devkit we started working and today I want to describe more...

Let's Get Started! Hardware Development Kit and Software Tools

Intel delivered us a few very interesting devices to support us in this challenge, and in this post we are going to describe them and talk about the software tools that we will use to implement in our project. But, first of all, let’s start from the devices Intel made available for us.

Who Will be the Next Ultimate Coder for Commercial VR?

Follow the action as eight intel® software innovator teams compete to create the $10,000 prizewinning VR application

Editor’s note

The Ultimate Coder Challenge IV: VR co-sponsored by Intel and Microsoft is now...

Flying Turtles: Nice to Meet You

Presentation of the Flying Turtles Team and TraIND4.0 project

Team Challenge Journals

Team 1: Eastern Indigos

Learning Organic Chemistry the VR Way

This team is building a VR experience to make organic chemistry visually appealing.

Team 2: CheikDinga

CheikDinga: Dream It, See It, Own It

Team 2 works to improve this fully immersive VR game for car dealers that attracts customers by providing innovative ways to customize car purchases.

Team 3: Flying Turtles

TraIND40: Advanced Virtual and Mixed Reality Training Experience for Industry 4.0

This team is using VR to improve industrial training to place the trainee and instructor in the same environment, which accelerates learning.

Team 4: The Crop Dusters

A Self-Propelled Sprayer VR Simulator for Agriculture Safety

This team will build a virtual reality driving simulator to improve the safety of self-propelled sprayers.

Team 5: Zenva Sky

Learn to Code in VR: An Immersive Computer Science Adventure

This team is focused on the Zenva Sky application, which teaches the fundamentals of abstract computer science in a visual, interactive manner only achievable in VR.

Team 6: Vitruvian VR Team

Vitruvian VR 2.0: Wing Suit Simulator

This project joins history, technology, and gaming through virtual reality. Using an electronically controlled mechanism, the Vitruvian VR flight simulator makes the user feel like the Vitruvian Man of Leonardo da Vinci.

Team 7: VRMonkeys

Virtual Investigator

Combining professional training and education, this project has players taking the role of a scientific investigator (CSI) to find crime scene clues, take the evidence to a lab, and analyze the information to identify suspects.

Team 8: Learn 'o' Sys

Using VR to Teach Human Anatomy

This team uses the power of VR, mixed with imagination and creativity, to create an application that educates school-age children about the human body.