Randi Rost is a long-time veteran in the computer graphics industry. He joined Intel in 2006 to work on the Larrabee project, and now manages Intel's Game Developer Experience team. During his career, Randi helped define and deliver key industry standards such as OpenGL and the OpenGL Shading Language, and he was a founding member of the Khronos Group. He is the author of two technical books and has lectured at numerous industry events such as SIGGRAPH and GDC. He is based in Fort Collins, Colorado.