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Unity Configuration Tips Part 1: Memory, Audio, and Textures

This is part 1 of several blogs covering Tips and Tricks when using Unity.  This (part 1) includes Memory Optimization and working with Textures and was compiled by Steve Hughes who works as an Applications Engineer for Visual Computing at Intel.  Working with Textures...

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Intel® Black Belt Software Developers on Film!

In the last couple of months we have captured a number of Black Belts on video. Some were done in the studio, some at September's Intel Developer Forum. No matter the circumstances and method, they are great opportunities to check the pulse of the members of our elite group and to find out what...

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The Ultimate Intel® Black Belt Software Developer Summit Experience

Twenty eight Intel® Black Belt Software Developers journeyed to San Francisco for IDF2014 and to attend the sixth annual Black Belt Summit Networking/Dinner Event. As Black Belt Program manager I had the pleasure of greeting them and spending time with them during the week. Here I am driving down...

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Intel® graphics virtualization update

Traditional business models, built on graphics and visualization usages such as workstation remoting, VDI, DaaS, transcoding, media streaming, and on-line gaming, are beginning to draw open source attention, worldwide. Employees are becoming mobile. They want flexibility of working from any device...

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The Chronicles of Phi - part 5 - Plesiochronous phasing barrier – tiled_HT3

For the next optimization, I knew what I wanted to do; I just didn’t know what to call it. In looking for words that describes loosely-synchronous, I came across plesiochronous: In telecommunications, a plesiochronous system is one where different parts of the system are almost, but not quite,...

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The Chronicles of Phi - part 4 - Hyper-Thread Phalanx – tiled_HT2

The prior part (3) of this blog showed the effects of the first-level implementation of the Hyper-Thread Phalanx. The change in programming yielded 9.7% improvement in performance for the small model, and little to no improvement in the large model. This left part 3 of this blog with the questions...

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The Chronicles of Phi - part 3 Hyper-Thread Phalanx – tiled_HT1 continued

The prior part (2) of this blog provided a header and set of function that can be used to determine the logical core and logical Hyper-Thread number within the core. This determination is to be use in an optimization strategy called the Hyper-Thread Phalanx. The term phalanx is derived from a...

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Innovative use of Intel RealSense for user presence detection (video)

Innovating with Intel RealSense What if you came home, and your Home PC detects and welcomes you , quite smartly. This is reality today thanks to Intel RealSense enabled software solution.  Benefits of a Intel RealSense (presence tracking) at home:  Did my child come home from school ?  ...

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The Chronicles of Phi - part 1 The Hyper-Thread Phalanx

Recently I have been blessed with the opportunity to have a workstation with dual Intel® Xeon Phi™ 5110P coprocessors.  One of the design goals of the Xeon Phi™ was to provide a programming environment that is nearly the same as that on the host system. The Intel engineers based the design on an...

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Apps for Kids: Basic Usability Guidelines

More kids than ever before in history are engaging with computing devices on a daily basis, whether that may be that a smartphone, a tablet, a PC, or a convertible tablet/PC form factor. They do homework, interact with friends and family, and play games, and as seen by a simple search in any...

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