- Learn all about the Brand New Intel® RealSense™ technologies announced at CES at http://intel.com/realsense
- The Intel® Perceptual Computing SDK 2013 will evolve into the Intel® RealSense™ SDK to support the Intel® RealSense 3D Camera and the exciting new features highlighted at CES.
- Get started today with the Intel® Perceptual Computing SDK 2013 and the Creative* Senz3D peripheral camera.
- Check out the compatibility guide in the perceptual computing documentation to ensure that your existing applications can take advantage of the Intel® RealSense™ 3D Camera
The Intel® Perceptual Computing SDK 2013 R8 is now available! We've added a few interesting new features and are excited to see the exciting applications our developers will use them for. So what's new?
- We've added a preview module for our pulse estimator, used to expose users' heart rates
- We've added a preview module used to detect users' emotions. Use this feature to enable applications to react to a variety of natural human emotions.
- We've updated our support for Nuance Dragon Assistant such that applications built with our latest perceptual computing SDK release will maintain compatibility with systems running Nuance Dragon Assistant 3.
- For target systems running Microsoft Windows* 8, developers need only install Nuance Dragon Assistant 3
- There is no support for Nuance Dragon Assistant 3 on target machines running Microsoft Windows 7
- Nuance Dragon Assistant 3 currently only supports US English
- See the release notes for additional details.
Perceptual computing will fundamentally change how people interact with their PCs in intuitive, natural, and engaging ways. With the Intel® Perceptual Computing SDK 2013, developers can create exciting new applications that take advantage of the SDK’s core capabilities: speech recognition, close-range hand and finger tracking, face analysis, augmented reality, and background subtraction. Download the SDK today and begin implementing. Check out the Demos tab to see what we’ve been working on. Here is the breakdown of usages the perceptual computing SDK enables:
- Speech Recognition:
Speech recognition is a common way to add perceptual computing interactivity to an application. Examples of this might be direct PC command or dictation. For speech recognition, when a user speaks to their computing device, the speech recognition algorithm in the SDK interprets the speech, recognizes that the user has spoken a command pre-programmed into the application, and passes the command on to the application
- Hand and Finger Tracking:
Close-range tracking is the overall term for a sub-category of perceptual computing interactivity that includes recognition and tracking of hand poses, such as the thumbs up, hand and finger tracking, and hand gestures. This usage is made possible through the Creative Interactive Gesture Camera’s 3D capability.
- Facial Analysis:
Face tracking can be used as a perceptual computing component in games or other interactive applications. The Intel Perceptual Computing SDK supports facial recognition, facial tracking, and attribution detection such as smile.
- Augmented Reality:
2D/3D object tracking provides the user with an augmented reality experience in which real-time input from the Creative*Interactive Gesture Camera (RGB video, depth map and audio) is combined with other graphics sources or video.
- Background Subtraction:
Using information from the depth cloud, we've developed exciting technology that allows developers to separate objects/people in the foreground from the background. This technology works in real time, meaning users can eliminate irrelevant or cumbersome background information from video to immerse themselves in video chat, online collaboration, and more. So, download the SDK, get creative, and get developing. Need help? Head over to the forum.
Explore these Showcase Applications to see examples of what you can do with the Intel Perceptual Computing SDK 2013 Beta
These applications were created with the Intel® Perceptual Computing SDK. If you meet the system requirements below, you can download the applications, install them and check them out. If you don’t have the Creative* Interactive Gesture Camera Developer Kit yet, watch the videos to see the applications in action.
System Requirements for Showcase Applications
To run these applications, you will need a 2nd or 3rd generation Intel® Core™ processor-based PC running Windows 7* or Windows 8* desktop UI and a USB port. You will also need a Creative Interactive Gesture Camera (sign up here to apply for one) and the Intel Perceptual Computing SDK run-time installed (go here to download the Intel Perceptual Computing SDK).
Kung Pow Kevin*, by Fingertapps
Kung Pow Kevin is a rhythm action game for gesture technology platforms. Using rhythm, movement and memory, users match patterns with their hands and body to score points and progress through the world of ‘Klap Chi’. Along the journey you are led by your sensei Kung Pow Kevin and with him you learn to master this ancient art form.
Lightning*, by SoftKinetic
Lightning is an augmented reality experience that lets users experience arching electricity through their fingertips. When a user stands in front of the camera they will see themselves mirrored in the monitor. Once they bring their hands into the play space (one or two hands – ten fingers) lightning will emit from their fingertips. The lightning will randomly arch between each finger. When two hands are present in the play space, the lightning will be attractive to arch between the fingers on each hand. Users can extend the lightning by moving their hands further apart in any direction. Regardless of the position of each hand, lightning will arch between the visible fingers.
Solar System*, by SoftKinetic
Solar System is an augmented reality demo where the user appears to hold the entire universe within the palms of their hands. When a user stands in front of the camera they will see themselves mirrored in the monitor amidst the galaxy. The user can rotate and scale (zoom) the galaxy by moving both hands in unison. With the sun as the center axis, users can rotate around the galaxy by rotating their hands in any direction. To zoom in and out, users need only move their hands closer together or farther apart. If the player brings their hands close together the galaxy will disappear. Opening one's hands from a closed position will activate a “big-bang” blast radius where the galaxy will reappear from. To encourage a more playful appeal, the look of the demo will take on a less realistic look in favor of a more comical look that exaggerates the features of each planet in our solar system.
Ballista*, by SoftKinetic
Ballista allows the user to activate a virtual slingshot and fire cannon balls at forted walls and explosives. Launch the cannon balls by pulling back on the virtual slingshot, similar to a pinball pull; aim your trajectory by moving your hand around, and let go. The goal is to aim the cannon ball in the path of destructible objects and watch them topple and detonate the exploding props.
A Million Minions, by Naked Sky Entertainment
A Million Minions is a humorous, cartoony action game that pits you - a castle in idyllic Youville - against an endless horde of cute and squishy minions. It all starts when three big, bad brothers steal your kingdom's candy scepter for nefarious purposes. You must retrieve it, else it may never rain candy again!
This software is subject to the U.S. Export Administration Regulations and other U.S. law, and may not be exported or re-exported to certain countries (Burma, Cuba, Iran, North Korea, Sudan, and Syria) or to persons or entities prohibited from receiving U.S. exports (including Denied Parties, Specially Designated Nationals, and entities on the Bureau of Export Administration Entity List or involved with missile technology or nuclear, chemical or biological weapons)
Inspired but don't know where to begin? We've got you covered. The "SDK Getting Started Guide" will get you off the ground running.