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Introducing Volumation: A 3D Capture and Processing Solution for Volumetric Assets

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Volumation captures, optimizes, and cleans up without a green screen in a one-click process, creating 3D animated images of any object for entertainment with increased realism and immersion.

See the Volumation project page on Developer Mesh

Learn more about Underminer Studios*

Learn more about the Intel® Software Innovator Program

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Hi, I'm Alex Porter, CEO of Underminer Studios. We're here at the SIGGRAPH Garage with our product, Volumation, a 3D capture and processing solution for volumetric assets. Volumetric capture offers an opportunity for real world assets, objects, and people to be put into digital formats. We're humanizing the digital world.

Volumation is a product that is hardware, software, and platform agnostic. We can plug and play any camera from a webcam up to professional grade. We take the video feeds from these rigged solutions and we change them into point clouds, which then we turn into meshes. And our output is an .fbx file that is ready for any platform—VR, AR, PC, mobile, or others.

Videogrammetry can be used in anything from game [sic] to movies to education. Underminer Studios has created a modular product offering, meaning that we can pull apart the capture and processing sides and really meet our customers where their needs are. Tim and I have been part of the Intel innovation network [sic] for the better part of two years, and it's been a really amazing resource for us. We've actually been able to work a lot with the VR team and the IoT team in both hardware seeding and getting more exposure to events like SIGGRAPH.

Our current rig configuration start with our starter kit—13 web cams and an older computer. Our second version is a Pi rig—Raspberry Pi* rig. Our third version leverages the Intel® NUC. Our fourth rig leverages 26 Grove* UP* boards [sic] and 128 cameras. If you'd like to learn more about us please visit underminerstudios.com/volumation.

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