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Parrot Attacks VR: A Learning Experience for Intel® Software Innovators

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Parrot Attacks VR is a virtual reality arcade shooter game written in Unity* 3D. You are in a virtual jungle and your goal is to shoot as many birds as possible.

I'm Christoph.

And I'm Thomas.

And we've developed Parrot Attacks VR.

Parrot Attacks VR is a bird hunting game where you use your controllers to shoot birds that are flying around you and get points for shooting them. You try to score as many points as possible within one minute.

So we use Unity* for game development and Steam* VR for integrating the Oculus Rift* or HTC Vive*. And we've used some of the assets we could find in the asset store for the game.

This is a free time project for us that we did in the last year or so. The total, maybe, was two to three weeks of work effort that went into the project. And it's been a great learning experience for us doing that.

So Parrot Attacks VR has been the first game in the VR universe that we've been working with, so we've learned a lot of things.

The game is not yet available for public download. We are hoping to achieve that at some point. We've been able to showcase it at several locations and have received feedback from users there.

We are trying to learn from the feedback we get. So we'll definitely consider using a different gesture for reloading, and also the animations that pop over your head, they have to be adjusted in some way. As Intel® Innovators, we get to travel to different locations and showcase our work. So, for example, we were at the Intel Buzz workshop earlier this year. And now we're here in San Francisco presenting our different showcases. But we also get access to preproduction hardware, and to NDA [INAUDIBLE], and so on, and so on. So there's a lot of things that are nice about the Intel Innovator program.

You can go to parrotsonjava.com, which is our blog where we publish all our demos and all our news about where we are appearing and presenting.

And special thanks go out to our company, TNT technology consulting, who provided us with some hardware, but also with some space to build our demos, and also some time for it. So, thanks. But also thanks to Intel of course.

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