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Evasion From Archiact at GDC 2018

Last updated: April 6, 2018

Ian Bragg discusses the new VT title Evasion with Chris Ansell from Archiact! Evasion is an intense sci-fi shooter that will raise the bar for environmental destruction and explosive real-time FX in VR. Taking full advantage of the Intel® Core™ i7 processor, Evasion is poised to deliver stunning cinematic visuals and genre-defining gameplay.

Accelerating Software with Intel® FPGAs

Last updated: April 6, 2018

Take a look at how Intel® FPGAs can be used to accelerate complex algorithms using a Mandelbrot fractal image computation design running on a DE10-Nano board.

AI News | Intel® Movidius Vision Processing Units on Windows* ML

Last updated: April 5, 2018

In this week's episode of AI News we’ll explore how Intel and Microsoft enable AI inferences at the edge with Intel® Movidius™ Vision Processing Unit (VPU) on Windows ML!

Innovators of Tomorrow | Paulo Pinheiro

Last updated: April 4, 2018

In this episode we talk to Paulo Pinheiro about his project “Wheelie” - a wheelchair that can move using only facial expressions. Let’s take a look!

New Features in Intel® Graphics Performance Analyzers

Last updated: April 4, 2018Video length: 2 min

Ian Bragg and Seth Schneider talk about some of the new features you can find in the latest release of Intel® Graphics Performance Analyzers (Intel® GPA).

Overwatch* Challenge at GDC 2018

Last updated: April 4, 2018Video length: 3 min

Ian Bragg talks to Rachel Quirico (better known as @seltzerplease) about the Overwatch* Challenge hosted by Intel at GDC 2018. Attendees challenged top players for an opportunity to win prizes and bragging rights.

Intel® Developer Zone Update | April 2018

Last updated: April 3, 2018

In this episode of the Intel Developer Zone Update you'll learn about new ways to use the Intel® Falcon™ 8+ drone, smart cities and their time-gifting benefits, and how to get noticed while attending your first event as an indie game developer!

Demos for Several CPU Enhanced Features for Code51

Last updated: April 2, 2018Video length: 1 min

Demos for Several CPU Enhanced Features for Code51

Usha Upadhyayula presenting video information

Persistent Memory Programming Tools

Last updated: March 30, 2018Video length: 3 min

The Persistent Memory Development Kit (PMDK), formerly known as NVML, is a growing collection of libraries which have been developed for various use cases, tuned, validated to production quality, and thoroughly documented.

Parrot Attacks VR: A Learning Experience for Intel® Software Innovators

Last updated: March 30, 2018Video length: 2 min

Parrot Attacks VR is a virtual reality arcade shooter game written in Unity* 3D. You are in a virtual jungle and your goal is to shoot as many birds as possible.

Enhance Performance in Unreal Engine* 4

Last updated: March 29, 2018Video length: 2 min

See how different methods of optimizing your Unreal Engine* 4 games can set your processor to work, making your game an efficient, dynamic playground.

Optimize Game Sound with Wwise* and Intel® Core™ Processors

Last updated: March 29, 2018Video length: 3 min

Learn how Wwise* from Audiokinetic* is optimized for Intel® Core™ processors to bring more compute and more power to game sound designers and composers. Also learn how VR is shaping the immersive audio landscape and how Audiokinetic is embracing this developing ecosystem.

Create VR Videos, Broadcasts, and Live Streams with MixCast*

Last updated: March 29, 2018Video length: 2 min

Create more compelling and engaging VR videos, broadcasts, and live streams with MixCast*—a powerful content creation platform that simplifies the process of creating mixed reality. MixCast is enhanced with features that scale with Intel® processor performance, demonstrating improved mixed reality video output.

Warhammer: Vermintide 2 Uses Intel® Processors and Radeon* Graphics

Last updated: March 29, 2018Video length: 1 min

Warhammer: Vermintide 2 is optimized for the 8th generation Intel® Core™ processor with Radeon™ RX Vega M GH Graphics, showing much higher frames per second versus a three-year-old system with discrete graphics. Selling over 500,000 copies in under a week, Warhammer: Vermintide 2 is a first-person co-op melee action game and the sequel to the critically acclaimed Vermintide.

The End of Tomorrow by Intel® Software Innovators from Edsenses

Last updated: March 29, 2018Video length: 2 min

The End of Tomorrow pits humans against robots in a vivid VR experience. It was produced by Intel® Software Innovators from Edsenses.

Will Persistent Memory Solve My Performance Problem?

Last updated: March 28, 2018Video length: 2 min

Persistent memory is adding a completely novel memory tier to the memory hierarchy that fits between DRAM and SSDs. In this video, we will show software developers how they can analyze their application in order to identify if they will benefit from persistent memory.

Customize Battle Elements with Warhammer II: The Laboratory

Last updated: March 28, 2018Video length: 1 min

Push your enthusiast 8th generation Intel® Core™ i7 desktop processor to the limit in Warhammer II: The Laboratory, a brand new free game mode for Total War: WARHAMMER II, designed in collaboration with Intel.

Sprint Vector Enhanced with Intel® Core™ i7 Processors

Last updated: March 28, 2018Video length: 1 min

This demonstration shows how 8th generation Intel® Core™ i7 processors ensure that the exciting VR game Sprint Vector plays smoothly while on maximum settings, maintaining high frames per second natively and reducing any chance of nausea.

Viking Days from Intel® Software Innovator Pedro Kayatt

Last updated: March 28, 2018Video length: 1 min

Intel® Software Innovator Pedro Kayatt from VR Monkey shows off their new game, Viking Days.

Evasion Raises the Bar for Explosive Real-Time FX in VR

Last updated: March 28, 2018Video length: 1 min

Evasion is an intense sci-fi shooter that will raise the bar for environmental destruction and explosive real-time FX in VR. Taking full advantage of the Intel® Core™ i7 processor, Evasion is poised to deliver stunning cinematic visuals and genre-defining gameplay.

Optimize Games with Intel® Graphics Performance Analyzers

Last updated: March 28, 2018Video length: 1 min

New features found in the 18.1 release of the Intel® Graphics Performance Analyzers (Intel® GPA) boosted the playability and the visual quality in Fortnite*. Through this demonstration, learn the tools of the trade and how to use them in real-life situations.

Conqueror's Blade: An Immersive Experience on Intel® Core™ Microarchitecture

Last updated: March 28, 2018Video length: 2 min

Experience medieval warfare across ancient Eastern and Western civilizations with accurately recreated weapons and fighting styles of legendary armies. Command generals and their legions in pursuit of victory in a massively immersive open world. This demonstration showcases Intel® Advanced Vector Extensions (Intel® AVX) and a differentiated experience with more core.

Blockchain and the Hyperledger Sawtooth Implementation

Last updated: March 26, 2018Video length: 6 min

Learn more about Blockchain and Hyperledger, a collaborative effort hosted by the Linux Foundation to exchange ideas and implementations of enterprise-level blockchain software.

Screenshot from game video

Deploying Image Classifiers on Intel® Movidius™ Neural Compute Stick

Last updated: March 22, 2018

Learn how to profile, optimize, and deploy image classifiers on edge devices.

presentation

VR UX: Developer Resources

Last updated: March 20, 2018Video length: 1 min

This is the final episode for VR UX. Here we direct you to some of the resources that are available for developers and enthusiasts.

Validation Methodology for Libraries in PMDK

Last updated: March 16, 2018Video length: 2 min

This video features Intels approach to testing PMDK libraries. The video lists different kinds of testing PMDK validation team uses to ensure the best quality for the libraries.

Intel® Graphics Performance Analyzers 2018 R1 Release

Last updated: March 15, 2018

Intel® GPA provides tools for graphics analysis and optimization that can help you make games and other graphics-intensive applications run even faster. The tools support the platforms based on the latest generations of Intel Core™ and Intel Atom™ processor families, for applications developed for Windows, Android, or Ubuntu* OS.

screen of a smartphone

VR UX: Common Terms

Last updated: March 13, 2018Video length: 2 min

It's easy to get lost in the terminology of VR. In this episode, we define some of the common terms you’ll run into while developing your VR experience.

Software-Defined Sensors and Protocols

Last updated: March 9, 2018Video length: 1 hr 1 min

Learn about sensors and protocols (such as industrial sensors and actuators) and support for MQTT and OPC-UA.

Part 4: Long Short-Term Memory (LSTM) and Recurrent Neural Networks with BigDL

Last updated: March 8, 2018Video length: 19 min

In this video, we will take a look at Long Short Term Memory (LSTM) and Recurrent neural network (RNN) with BigDL.

Innovators of Tomorrow | Paul Langdon

Last updated: March 7, 2018

In this episode we talk to Paul Langdon about the work he’s been doing with smart switches and home devices, Amazon’s Deep Lens, and the Hartford, Connecticut maker community.

Introducing Python Support for Persistent Memory

Last updated: March 7, 2018

The video introduces PyNVM, an open source Python library designed to allow Python developers to work with persistent memory easily. It briefly summarizes Intel’s persistent memory product features and introduces the importance of Python in the data center world and the need for such a library. It then describes the structure and the features of PyNVM. It concludes by inviting developers to try the library and contribute to the project.

Intel® Developer Zone Update | March 2018

Last updated: March 6, 2018

In this episode you'll learn about the new Intel® Advisor page, you'll find out where you can read up on the IoT 101 series, and we give you some software support for the side-channel security issue we recently experienced!

Part 3: Transfer Learning for Image Classification with BigDL

Last updated: March 6, 2018Video length: 14 min

In this video, you will learn about transfer learning and how to apply it for image classification problem using BigDL.

VR UX: Ubiquitous Interactivity

Last updated: March 6, 2018Video length: 3 min

This episode looks at ubiquitous interactivity: the perception and expectation that all objects in a VR space can be interacted with.

 

VR UX: Intuitive Controls

Last updated: March 1, 2018Video length: 1 min

In this episode, we look at intuitive controls and how your game or application interacts with objects and environments.

AI News | March 2018

Last updated: March 1, 2018

Learn how to build an image classifier on the Intel Movidius Neural Compute stick, Visualize CNN models using PyTorch, and  learn about an on-demand webinar that covers the Neural Compute stick in more depth! We also share something exciting about AI News!

Intel® Software Innovator Program

Last updated: March 1, 2018Video length: 4 min

In this episode, learn about the Intel® Software Innovator program and how you can be a part of this select group of developers.

Intel® VTune™ Amplifier Remote Access to FreeBSD* Target

Last updated: March 1, 2018

Configure Intel® VTune™ Amplifier to capture performance data on a remote FreeBSD* Linux*.

VR UX: Responsive World

Last updated: February 20, 2018Video length: 1 min

Learn how you can—and why you should—create more responsive, immersive, and engaging VR experiences for your users.

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