235 Search Results

Refine by

    Results for:

Master of Shapes | VR Go-Karts!

Last updated: May 9, 2019Video length: 3 min

Learn how interactive design studio Master of Shapes created their VR Go-Kart experience using an Intel® NUC powered by an AMD* Radeon* RX Vega GPU and an Intel® Core™ i7 processor!

Not Just a Game: Tsunami XR* Builds an Immersive Training Solution in Virtual Reality

The Intel® Xeon® processors of today power the business solutions of tomorrow.

Page icon

Design Better Buildings and Infrastructure in Virtual Reality with Intel® Core™ Processors

With streamlined software from IrisVR and custom workstations from Puget Systems, construction teams can collaborate on data-rich 3D models in VR.

Use of Motion Capture for Traditional and Immersive Media Application: A Case Study of Animation Project

Full body movements and subtle facial motion, precise hand, finger animation, can all be captured and applied to CG rigged mesh character

Botanical Dimensions: A Unique Immersive Experience Made Possible by 9th Generation Intel® Core™ Processors

This paper describes the technical effort to bring the interactive, multi-world experience, participants move through a Botanical Dimensions jungle

Architecture Overview for Intel® Processor Graphics Gen11

Last updated: March 18, 2019

Intel® Processor Graphics is a proprietary Intel® technology that provides graphics, compute, media, and display capabilities for many of Intel’s processor system-on-a-chip (SoC) products. This whitepaper focuses on the components of Gen11 architecture. For short hand, in this paper we may use the term Gen11 to refer to just those components. Processor products derived from Intel processor graphics Gen11 will be released in the near future.

Intel’s on-die integrated processor graphics architecture offers outstanding real time 3D rendering and media performance. In addition, its underlying compute architecture also offers general purpose compute capabilities that delivers up to a teraFLOP performance. The architecture of Intel processor graphics delivers a full complement of high-throughput floating-point and integer compute capabilities, a layered high bandwidth memory hierarchy, and deep integration with on-die CPUs and other on-die SoC devices. While Gen11 will typically ship with 64EUs, there may be different configurations.

  • Up to a teraFLOP performance
  • Coarse pixel shading (CPS)
  • Position only shading tile based rendering (PTBR)

Intel® Open Image Denoise Library Saves Time, Boosts Quality

Intel has created a complete solution with a high-performance, open-source filter for images rendered with ray tracing. And it is available in beta.

Build Lights Fast with the Power of 8th Generation Intel® Core™ i7 Processors and Unreal Swarm*

The success of games have a lot to do with how the lighting is handled in Unreal Engine*. One reason for for this is static light-mapping.Learn more..

Intelligent and Real-Time Video Background Removal on Intel® Graphics Technology Using XSplit VCam

XSplit VCam was developed by SplitmediaLabs to bring advanced-quality video background removal solution to the game streaming market.

Page icon

Fish Flocking with Unity*: Simulating the Behavior of Object Moving with AI

This article describes how flocking behavior is used to resemble an AI behavior, and implement that behavior

Page icon

ArtofCorner* and Capturing Reality* Bring a 130-Year Old Artist's Studio to Life

Co-authored with: Frédéric Purgal, CEO of ArtofCorner

Executive Summary

State-of-the-art virtual...

Beyond the Edge of your Seat: Vreal* Puts the Audience in the Game

Vreal offers a new level of game-cast engagement for viewers with VR head­sets.

Accelerating Media, Video Transcoding, & Computer Vision: Which Tool Do I Use?


Intel has many awesome software development tools to optimize media and video solutions and applications across edge to the cloud....

Page icon

Codecs and Streaming Solution from Anyware Video

Published on January 3, 2019

MainConcept* codecs and streaming components are the driving force behind Anyware Video’s broadcast video servers

2018 Buzz Workshop: Guangzhou

With Intel and many leaders in the game industry in attendance, the event was designed to share learnings

One Game, Two Markets: Reaching the Largest VR Audience Possible Webinar

Last updated: December 18, 2018Video length: 46 min

Skydance Interactive* shares the developer story on how to develop and design one game for separate markets, and key points to keep in mind through development.

Page icon

Develop Virtual Reality Games for Dual Markets

Skydance Interactive* addresses the unique challenge of game development for both arcade use and home-based players

Maximizing Visuals with CPU Particles in Unreal Engine* 4

Published on October 18, 2018, updated December 6, 2018By La Fetra, Scott

CPU particles in Unreal Engine* 4 have many features above and beyond GPU particles including accurate collision

Adding Dimension to Data Analytics through Immersive Visualization

Virtual Cove Visualizer taps the greater potential of the human mind by allowing to view data in multiple dimension

Practical VR: Immersive Arena Experience ADDS a Human Element

Published on November 21, 2018

Open Source code lays the groundwork for a life arena experience designed for architects, investors and builders

Virtualizing Tourism with Interactive VR – Making Destinations Travel to You

Published on November 21, 2018

The Tourism industry sees a major marketing, promotional and outreach opportunity in VR tourism, or Virtual Reality

Page icon

Model for Real Time—Beyond Counting Polygons

The number of polygons in a mesh typically indicates how fast it will render.

Surprising Volumetric Effects in Cinema 4D* Part 2: Erupting Plasma and Sliced Clouds

This article delves into creating more complex visuals like a realistic fiery and detailed sun

Surprising Volumetric Effects in Cinema 4D* Part 1: The Magic of Visible Lights

Volumetric effects such as clouds, fog, nebulae or fire-like structures are a common task in the daily work of a 3D

Conservative Morphological Anti-Aliasing (CMAA)

Published on March 18, 2014, updated November 14, 2018By Filip Strugar

The conservative morphological anti-aliasing 2.0 (CMAA2) algorithm is a significant update of the original

An Immersive Tour of a Ghost Town: Bodie, California

This code sample demonstrates how VR can be used to reach audiences other than gamers.

Tune High Dynamic Range (HDR) Playback with Intel® Graphics Driver

Published on November 1, 2018

Tune High Dynamic Range (HDR) Playback with Intel® Graphics Driver

Page icon

Engineering Meets Art

The processing of millions or billions of pixels is taxing on the CPU and takes multiple seconds to finish

Project Arena - Visualization of a Real-World Webinar

Last updated: October 22, 2018Video length: 33 min

This webinar will give you an understanding of the tools and pipeline required for the data-aggregation and conditioning from Autodesk Revit*, 3DS Max* and into Unreal Engine*.

Page icon

Introduction to VR Application Performance Tuning

This guide introduces virtual reality (VR) developers to rudimentary analysis and optimization techniques

Dynamic Resolution Rendering Update for Microsoft DirectX* 12

Using DirectX 12 can be a convenient way to add DRR functionality to your existing rendering pipeline

Vista House – A Photogrammetry Project

Published on October 12, 2018

Vista House is a virtual reality experience that demonstrates the use of photogrammetry technology to create 3D assets...

Page icon

Sampling Surround Sound and Binaural Audio for Use in Virtual Environments and Games

Published on October 11, 2018

This article explains techniques for using advanced audio hardware and virtual reality (VR) microphones to collect real-time binaural audio...


Last updated: September 27, 2018Total length: 16 min

This mini-series focuses on the development and advancement of WebVR.

Videos in Series:

People experiencing a mall - 3D rendering

Arena Concourse Comes to Life With Virtual Reality

Intel developed Project Mall as a proof of concept to demonstrate the commercial potential of VR in architecturure