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Fish Flocking with Unity*: Simulating the Behavior of Object Moving with AI

This article describes how flocking behavior is used to resemble an AI behavior, and implement that behavior

Beyond the Edge of your Seat: Vreal* Puts the Audience in the Game

Vreal offers a new level of game-cast engagement for viewers with VR head­sets.

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ArtofCorner* and Capturing Reality* Bring a 130-Year Old Artist's Studio to Life

Co-authored with: Frédéric Purgal, CEO of ArtofCorner

Executive Summary

State-of-the-art virtual...

Accelerating Media, Video Transcoding, & Computer Vision: Which Tool Do I Use?


Intel has many awesome software development tools to optimize media and video solutions and applications across edge to the cloud....

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Codecs and Streaming Solution from Anyware Video

Published on January 3, 2019

MainConcept* codecs and streaming components are the driving force behind Anyware Video’s broadcast video servers

2018 Buzz Workshop: Guangzhou

With Intel and many leaders in the game industry in attendance, the event was designed to share learnings

One Game, Two Markets: Reaching the Largest VR Audience Possible Webinar

Last updated: December 18, 2018Video length: 46 min

Skydance Interactive* shares the developer story on how to develop and design one game for separate markets, and key points to keep in mind through development.

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Develop Virtual Reality Games for Dual Markets

Skydance Interactive* addresses the unique challenge of game development for both arcade use and home-based players

Maximizing Visuals with CPU Particles in Unreal Engine* 4

CPU particles in Unreal Engine* 4 have many features above and beyond GPU particles including accurate collision

Adding Dimension to Data Analytics through Immersive Visualization

Virtual Cove Visualizer taps the greater potential of the human mind by allowing to view data in multiple dimension

Practical VR: Immersive Arena Experience ADDS a Human Element

Published on November 21, 2018

Open Source code lays the groundwork for a life arena experience designed for architects, investors and builders

Virtualizing Tourism with Interactive VR – Making Destinations Travel to You

Published on November 21, 2018

The Tourism industry sees a major marketing, promotional and outreach opportunity in VR tourism, or Virtual Reality

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Model for Real Time—Beyond Counting Polygons

The number of polygons in a mesh typically indicates how fast it will render.

Surprising Volumetric Effects in Cinema 4D* Part 2: Erupting Plasma and Sliced Clouds

This article delves into creating more complex visuals like a realistic fiery and detailed sun

Conservative Morphological Anti-Aliasing (CMAA)

The conservative morphological anti-aliasing 2.0 (CMAA2) algorithm is a significant update of the original

Surprising Volumetric Effects in Cinema 4D* Part 1: The Magic of Visible Lights

Volumetric effects such as clouds, fog, nebulae or fire-like structures are a common task in the daily work of a 3D

An Immersive Tour of a Ghost Town: Bodie, California

This code sample demonstrates how VR can be used to reach audiences other than gamers.

Tune High Dynamic Range (HDR) Playback with Intel® Graphics Driver

Published on November 1, 2018

Tune High Dynamic Range (HDR) Playback with Intel® Graphics Driver

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Engineering Meets Art

The processing of millions or billions of pixels is taxing on the CPU and takes multiple seconds to finish

Project Arena - Visualization of a Real-World Webinar

Last updated: October 22, 2018Video length: 33 min

This webinar will give you an understanding of the tools and pipeline required for the data-aggregation and conditioning from Autodesk Revit*, 3DS Max* and into Unreal Engine*.

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Introduction to VR Application Performance Tuning

This guide introduces virtual reality (VR) developers to rudimentary analysis and optimization techniques

Create VR with Speech Synthesis in Unreal Engine* & Oculus Rift*

This article walks through the steps to go from a blank VR canvas to an actor that will get to virtual store.

Dynamic Resolution Rendering Update for Microsoft DirectX* 12

Using DirectX 12 can be a convenient way to add DRR functionality to your existing rendering pipeline

Vista House – A Photogrammetry Project

Vista House is a virtual reality experience that demonstrates the use of photogrammetry technology to create 3D assets...

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Sampling Surround Sound and Binaural Audio for Use in Virtual Environments and Games

Published on October 11, 2018

This article explains techniques for using advanced audio hardware and virtual reality (VR) microphones to collect real-time binaural audio...


Last updated: September 27, 2018Total length: 16 min

This mini-series focuses on the development and advancement of WebVR.

Videos in Series:

People experiencing a mall - 3D rendering

Arena Concourse Comes to Life With Virtual Reality

Intel developed Project Mall as a proof of concept to demonstrate the commercial potential of VR in architecturure

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Code Sample: Intel® Multi-Core Processor Enterprise VR Experience, Integrating Crowd Simulations into Mixed Reality

Code Sample: Intel® Multi-Core Processor Enterprise VR Experience, Integrating Crowd Simulations into Mixed Reality

Using the Intel® NUC 8 in VR and Fulldome for Immersive Multimedia Experiences

This article will show how the technology of the NUC 8 can successfully integrate with the projection technology of the full dome and VR in a number...

Large Scale 3d Reconstruction on Intel Platforms

Large scale dynamic reconstruction is a foundational technology along with positional tracking to enable high end VR and AR experiences. It is...

Crooked Sheriff: Creating a VR Wild West Escape Room Experience

We see VR escape-room experiences less as a replacement for the physical equivalent and more as a complement. A hybrid of both creates a fascinating...

Virtualizing Psychotherapy with VR the Epic Adventure

Published on September 14, 2018

We can review a VR application at any stage of production without much stress. The biggest flaw in our first-hand experience, though, was that none...

Photogrammetry and Volumetric Capture

This article compares volumetric capture and photogrammetry, and takes a deeper dive into technical specifications, package sizes, capture options,...

Code Sample: Conservative Morphological Anti-Aliasing Version 2 (CMAA2)

Published on September 6, 2018By Filip S.

Files(s):DownloadLicense:CMAA2 is licensed under Apache* License 2.0.Optimized for... OS:64-bit Windows® 10...

Introducing Volumation: A 3D Capture and Processing Solution for Volumetric Assets

Last updated: August 31, 2018Video length: 2 min

Volumation captures, optimizes, and cleans up without a green screen in a one-click process, creating 3D animated images of any object for entertainment with increased realism and immersion.

See the Volumation project page on Developer Mesh

Learn more about Underminer Studios*

Learn more about the Intel® Software Innovator Program

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