Training

The Basics

Pirate Cove

Follow one Unity* developer's journey to incorporate Steam* VR into a scene.

Immersive Virtual Reality Experiences

Achieving convincing immersion requires you to pay careful attention to several categories of possible distractions: foundational issues of safety and comfort, basic sensory realism, and an implementation that goes beyond the mere novelty of VR to really sustain a user’s engagement.

Guidelines


Tutorials

Tutorial Name Description
Unreal* Engine 4 Optimization Improve the performance of your games in Unreal* Engine 4 (UE4) with some best practices for the editor and scripting to help increase the frame rate and stability of a project.

Part 1 - Tools, Profiler, GPU Visualizer and Intel GPU
Part 2 - Editor Optimizations
Part 3 - Scripting Optimizations
Updating Older Unity Games for VR Convert existing Unity* games to be compatible with the HTC Vive* VR hardware.

Optimization Tips from Underminer Studios

To optimize a VR project, you must understand all the moving parts (package size, CPU, GPU, and RAM). Tim Porter, from Underminer Studios, shows how to get every bit of performance, visual quality, and design functionality out of your project
VR Streaming Troubleshooting As part of the Intel Streamers Bootcamp, this video reviews some of the most common issues for streaming in VR and how to fix them.
User Experience Tips from VRMonkey VR brings unique challenges to user interactions. Get tips on how to avoid creating unpleasant feelings when developing for virtual reality.
Amateur to Expert: Tips for Creating 360-Degree Videos As 360-degree video goes mainstream, this DIY tinkerer offers suggestions as he finds ways to use the immersive technology for live events.
Bit Rates, Frame Rates, and Processors This video demonstrates how processor speed and your internet connection can affect the presentation of high-quality content.
Using Underminer Studios’ Mr. Configorator Tool Learn how to identify VR applications that are mixed-reality ready and enable mixed reality in your Unity* VR applications.