Touch & Sensors

New Opportunities

Beyond the basics of coding apps for touch and sensors, you now have the challenge to think through new usage models. Let us help you create effective touch & sensor based experiences.

 

 

SensiGator Charts New Course for Bing* Maps on Windows* 8 Tablets

Added 07/29/14

Download PDF By Geoff Arnold Tilting tablets have replaced spinning globes as a way to learn geography. SensiGator, the Education category winner of the Intel® App Innovation Contest (AIC 2013), is designed in part to expand the imagination of students learning basic geography. Built for the more...

Developing 3D Games for Windows* 8 with C++ and Microsoft DirectX*

Added 07/24/14

Download PDF By Bruno Sonnino Game development is a perennial hot topic: everybody loves to play games, and they are the top sellers on every list. But when you talk about developing a good game, performance is always a requirement. No one likes to play a game that lags or has glitches, even on more...

Developing for Multi-User All-In-One Systems and Tablets

Designing a Multi-User Touch Interface for Windows*   Download PDF Introduction Introduced in the mid-1990s, All-In-One (AIO) computing devices have been around for many years. They were designed to cut down on the “workspace clutter” of desktop systems with all their discrete components ( more...

Legend of Xuan Yuan Case Study: Get the best gameplay with 2 in 1 state, touch, and accelerometer

Download PDF Abstract Tencent wanted to give gamers the best experience on Intel® Ultrabook™ and 2 in 1 systems. Legend of Xuan Yuan was already a successful game, but these systems provided Tencent with a new opportunity. Many systems currently provide 2 in 1 usage, meaning they can be handled more...

Implementing Gesture Sequences in Unity* 3D with TouchScript

Added 06/23/14

Download PDF By Lynn Thompson When configuring touch targets to control other elements of a scene, it’s important to minimize the screen space that the controlling elements occupy. In this way, you can devote more of the Ultrabook™ device’s viewable screen area to displaying visual action and more...

Audacity* Gets a Touch UI for Tablets and 2 in 1 PCs

Download as PDF Introduction This article previews some in-development features of Audacity, which is a free, simple, multi-track audio editor and recorder for Windows*, Mac* OS X*, GNU/Linux*, and other operating systems. The prototype adds a touch user interface (UI), providing the operator a more...

Audacity* Gets a Touch UI for Tablets and 2-in1 Touch PCs

The prototype demo shows a touch user interface (UI) in Audacity*, providing the operator a simplified screen with the most frequently used commands and tools. This enhanced version also detects the transition between tablet and laptop mode in Ultrabook™ 2 in 1s, then adjusts the display...

Using Unity* 3D Standard GUI with TouchScript Assets

By Lynn Thompson Download PDF The standard Unity* 3D graphical user interface (GUI) widgets respond to touch as if you had clicked them with a mouse using Windows* 8 Pen and Touch functionality, and you cannot at present configure them for multitouch with multiple gestures. The example in this more...

Enter the Wormhole

Added 05/21/14

Download as PDF Insights from Developing Wormhole Pinball for the All-in-One on Windows* By Geoff Arnold Multi-touch All-in-One (AIO) platforms extend the bounds of what’s possible for those writing touch screen apps. Because of the limited screen size of most touch-screen phones and tablets, it more...

One Touch Composer: Creating a Digital Sheet Music App with Touch, Stylus, and Keyboard Control on Microsoft Windows* 8 Tablets

By Dominic Milano Download PDF Introduction When Dmitriy Golonanov, the CEO of the international company, Maestro Music Software, learned that many musicians would rather use a lightweight tablet than carry a laptop to gigs or a classroom, he decided to enlist a small team of developers, which more...

Pages