Touch & Sensors

New Opportunities

Beyond the basics of coding apps for touch and sensors, you now have the challenge to think through new usage models. Let us help you create effective touch & sensor based experiences.

 

 

The Intel® Ultimate Coder Challenge: Sixense Entertainment

The Intel® Ultimate Coder Challenge has gone perceptual! Sixense Entertainment highlights their entry in the challenge "Puppet In Motion" at GDC 2013.

To learn more about the The Intel® Ultimate Coder Challenge, The Perceptual Computing SDK, and Sixense you can visit the following...

The Intel® Ultimate Coder Challenge: Code-Monkeys

The Intel® Ultimate Coder Challenge has gone perceptual! Code-Monkeys highlights their entry in the challenge "Stargate Gunship" at GDC 2013.

To learn more about the The Intel® Ultimate Coder Challenge, The Perceptual Computing SDK, and Sixense you can visit the following sites:

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Pointing the Way: Designing a Stylus-driven Device in a Mobile World

Added 03/22/13

Download Article Pointing the Way: Designing a Stylus-driven Device in a Mobile World [ PDF 676KB ] By Benjamin A. Lieberman, Ph.D. As infants, we know instinctively to reach out with our bodies to explore the new and exciting world around us. Our first fumbling attempts allow us to learn the more...

iRacing Optimized for Ultrabooks™ - Touch Controls

iRacing software developer David Tucker talks his experience of adding touch UI to iRacing with Windows* 8 Desktop on an Ultrabook. David wrote touch and tilt test code as part of his development effort. Sample source code for David's touch testing can be found at

<a href="http...

iRacing Optimized for Ultrabooks™ - Tilt Controls

iRacing software developer David Tucker talks his experience of adding tilt functionality to iRacing with Windows* 8 Desktop on an Ultrabook. David wrote tilt and touch test code as part of his development effort. Sample source code for David's tilt testing can be found at <a href="http...

iRacing Optimized for Ultrabooks™ - Overview

iRacing software developer David Tucker talks about optimizing battery life and adding touch functiionality and tilt sensor support to iRacing with Windows* 8 Desktop on an Ultrabook.

<a href="http://software.intel.com/en-us/energy-efficient-software">link</a>...

Why Developers Should Pay Attention to Touch

Depending on who you talk to, touch (touch-based apps, touch screens, touch-based OS’s, etc.) is either the Second Coming incarnate or the downfall of technology as we know it. Love it or hate it, touch tech is definitely here to stay, and is becoming more ubiquitous all the time. Developers are more...

Wargame: European Escalation – Performance and Touch Case Study

Abstract Eugen Systems* and Intel worked together so that Wargame: European Escalation looks and runs great on Intel® platforms. We used Intel® Graphics Performance Analyzers (Intel® GPA) to quickly find graphics bottlenecks and let engineers at both companies try out fixes in the game. After more...

Creating a First-Class Touch Interface for Defense Grid: The Awakening

Abstract Defense Grid: The Awakening is a tower-defense style strategy game on PC and other gaming platforms. Hidden Path Entertainment*, the developer of Defense Grid, worked with Intel® Corporation to add a full touch-based interface to the game that ran well on Ultrabook™ PCs and Windows*- more...

iRacing and the Ultrabook - integrating touch and tilt sensor support in a cutting edge videogame

Download Source Code touchtiltsamples.zip (20.65 KB) Recently, iRacing.com partnered with Intel to see just what could be achieved by porting a top-of-the-line racecar simulator to the Intel Ultrabook™ platform. I was the lucky one selected to make it all happen. While this project was fun and more...

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