Touch & Sensors

New Opportunities

Beyond the basics of coding apps for touch and sensors, you now have the challenge to think through new usage models. Let us help you create effective touch & sensor based experiences.

 

 

Developing for Multi-User All-In-One Systems and Tablets

Designing a Multi-User Touch Interface for Windows*   Download PDF Introduction Introduced in the mid-1990s, All-In-One (AIO) computing devices have been around for many years. They were designed to cut down on the “workspace clutter” of desktop systems with all their discrete components ( more...

Legend of Xuan Yuan Case Study: Get the best gameplay with 2 in 1 state, touch, and accelerometer

Download PDF Abstract Tencent wanted to give gamers the best experience on Intel® Ultrabook™ and 2 in 1 systems. Legend of Xuan Yuan was already a successful game, but these systems provided Tencent with a new opportunity. Many systems currently provide 2 in 1 usage, meaning they can be handled more...

Implementing Gesture Sequences in Unity* 3D with TouchScript

Added 06/23/14

Download PDF By Lynn Thompson When configuring touch targets to control other elements of a scene, it’s important to minimize the screen space that the controlling elements occupy. In this way, you can devote more of the Ultrabook™ device’s viewable screen area to displaying visual action and more...

Audacity* Gets a Touch UI for Tablets and 2 in 1 PCs

Download as PDF Introduction This article previews some in-development features of Audacity, which is a free, simple, multi-track audio editor and recorder for Windows*, Mac* OS X*, GNU/Linux*, and other operating systems. The prototype adds a touch user interface (UI), providing the operator a more...

Audacity* Gets a Touch UI for Tablets and 2-in1 Touch PCs

The prototype demo shows a touch user interface (UI) in Audacity*, providing the operator a simplified screen with the most frequently used commands and tools. This enhanced version also detects the transition between tablet and laptop mode in Ultrabook™ 2 in 1s, then adjusts the display...

Using Unity* 3D Standard GUI with TouchScript Assets

By Lynn Thompson Download PDF The standard Unity* 3D graphical user interface (GUI) widgets respond to touch as if you had clicked them with a mouse using Windows* 8 Pen and Touch functionality, and you cannot at present configure them for multitouch with multiple gestures. The example in this more...

Enter the Wormhole

Added 05/21/14

Download as PDF Insights from Developing Wormhole Pinball for the All-in-One on Windows* By Geoff Arnold Multi-touch All-in-One (AIO) platforms extend the bounds of what’s possible for those writing touch screen apps. Because of the limited screen size of most touch-screen phones and tablets, it more...

One Touch Composer: Creating a Digital Sheet Music App with Touch, Stylus, and Keyboard Control on Microsoft Windows* 8 Tablets

By Dominic Milano Download PDF Introduction When Dmitriy Golonanov, the CEO of the international company, Maestro Music Software, learned that many musicians would rather use a lightweight tablet than carry a laptop to gigs or a classroom, he decided to enlist a small team of developers, which more...

Multiple input types and the 2 in 1 form factor

A recent video from UX thought leader Luke Wroblewski briefly touched on the topic of multiple input types and 2 in 1s. With 2in1s offering multiple input capabilities from touch, keyboard, mouse, camera and audio, it’s important to understand how to equip the user to get the most from all of them more...

Play Together, Stay Together: All in One Gameplay

If you’ve been looking for something that combines the classic gameplay of your favorite childhood board games with a little bit of modern innovation and technology, you might want to check out the All In One PC, a tablet-like computing workstation (monitor, memory, CPU, etc.)  that is collated more...