Touch & Sensors

New Opportunities

Beyond the basics of coding apps for touch and sensors, you now have the challenge to think through new usage models. Let us help you create effective touch & sensor based experiences.

 

 

Touch keyboard access for Windows* 8 desktop apps

What do you do if your DirectX* desktop game requires keyboard input, but is running on a Windows* 8 platform without a physical keyboard? If your game runs in a window, the user can manually invoke the touch keyboard from the taskbar but that can be unintuitive, and doesn't help at all for full- more...

Applab in Minneapolis draws top developers from Healthcare, Finance, Manufacturing and other industries.....

On May 23rd we held another Intel AppLab at the Microsoft Technology center. We had developers from top Fortune 500 companies in the healthcare, banking, materials, manufacturing and agricultural sectors. The event was held in a large classroom style facility. Presentation from local Microsoft and more...

We Are Go for Haswell!

You’ve been waiting for the highly anticipated 4th generation Intel® Core™ processor family, and it’s finally here.  This processor microarchitecture group is the successor to Ivy Bridge, and will give users the ability to select a performance and choice of power that meets their unique more...

Delivering a Better User Experience for Windows* 8 Applications - Data Caching and Content Syncing

With the release of Windows 8.1, Microsoft has provided new API's that simplify managing online content.  For more information, see this blog. Download Article Delivering a Better User Experience for Windows* 8 Applications - Data Caching and Content Syncing[PDF 242KB] Introduction Windows* 8 New more...

Porting Game User Interfaces to Windows* 8 Touch Devices

Download Article Porting Game User Interfaces to Windows 8 Touch Devices.pdf [1.53 MB] © Copyright 2013 RIVER 1. Basics 1.1 Basic reminders about point-and-click interfaces 1.2 Theory about Touch 2. Desktop and Touch UI 2.1 Layout and Navigation 2.2 Commands and Actions 2.3 more...

Meshcentral.com - New Mesh Graph

I am glad to annonce a new Mesh graph feature into Meshcentral.com. When you install mesh agents in computers, the agents form a mesh, discovering and monitoring each other. Well, it's not important to know the details of how the mesh is formed, but just for fun, I added a way to visualize the more...

The Unity Multi Touch Source (finally)

Hey Everybody Here is the source for the CPP and C# files needed to implement the Multi Touch Plugin DLL referred to in the previous post. Sorry it took so long to publish. Just download the zip and they're both there. I've also uploaded Touchtest.zip which is a very bad Unity app which uses the more...

Everything for the Ultrabook™ developer

So one of the first questions raised by application developers, is typically how can I get started with app development on Ultrabook™ - well here are some excellent pointers. Some months ago CodeProject, instigated an AppInnovation Contest (AIC) for Ultrabooks, while the contest is now over, more...

Windows* Store App Features and Differentiators

Download Article Windows* Store App Features and Differentiators [PDF 740KB] Abstract This article highlights the key features of Microsoft Windows* 8 operating system. It provides a summary of the differentiating features of Windows Store apps running on Intel® Core™ and Intel® Atom™ processors. more...

Ultrabook™ Device and Tablet Windows* Touch Developer Guide

   I recently wrote a Developer Guide for implementing touch interfaces on touch-enabled devices.  This guide describes which APIs you need to use if you want compatibility with Windows 7, Windows 8 Desktop, Windows 8 Store apps as well as information on interfaces for browser support.   more...