Intel® Developer Zone:
Developing Windows* Apps for Intel Devices

Download the Latest Tools, SDK, & APIs

Get the latest Intel tools to help you code, optimize, test and package Ultrabook Windows* 8 applications. We offer a number of industry leading software tools to help compile your application, optimize for Intel Architecture, make the most of graphics as well as to test and package your application for submission to the Intel AppUp store.


Developing Tools

Get more out of your app using Intel tools to make your code perform the best on Intel Hardware.

Graphic Tools

Get the most of your graphics and media with these tools.

 

Intel® VTune™ Amplifier

Boost Performance Optimization and Multicore Scalability with a set of advanced capabilities for developers who need even greater performance optimization.
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Intel® Graphics Performance Analyzers

A set of powerful graphics and gaming analysis tools that are designed to work the way game developers do.
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Perceptual Computing SDK

With the Intel® Perceptual Computing SDK 2013, developers can create exciting new applications that take advantage of the SDK’s core capabilities: speech recognition, close-range hand and finger tracking, face analysis, augmented reality, and background subtraction.
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Intel® Media SDK

Software development library that exposes Intel platforms' industry-leading media acceleration capabilities (encoding, decoding and transcoding).
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More Tools

Intel provides the tool suites Windows developers need to deliver winning performance.
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HTML5 - Test & Package Apps

HTML5

HTML5 is an emerging development framework we happily support. We offer the following tools and resources to aid your development, testing and packaging of HTML5 applications for Ultrabook devices.

 

Intel XDK NEW

Learn about Intel XDK NEW, an HTML5 cross-platform toolkit for web and hybrid apps.

 

HTML5 Home

Find resources and leverage your HTML5 expertise to build hybrid HTML5 apps for mobile devices (e.g. phones and tablets) and other platforms.

Find the latest and greatest documentation to help your development project. We have technical guides, case studies, code samples, videos and thought-provoking blog posts. You'll find all the resources for Ultrabook development here.

 


 

How GRID 2 and Intel Iris™ Graphics brought me into the fold...
03-Jun-2013 | 10:22 PM PDT | 0
If you ask me, I’m not a gamer.  I happen to work in a team at Intel that helps games run well on our platforms.  But me…I’m not a gamer.   In middle and high school I raced remote controlled cars.  You can’t easily go out and race cars after school or at night after your homework is done, so I ...
Full-screen DirectX* desktop apps using the Flip Presentation Model
03-Jun-2013 | 3:47 PM PDT | 0
I've been messing around with the new Flip Presentation Model introduced in Windows* 8 (and on Windows* 7, with the Platform Update).  I'll have another post soon explaining my ulterior ...
Codemasters GRID 2* on 4th Generation Intel® Core™ Processors - Game development case study
03-Jun-2013 | 9:48 AM PDT | 0
Downloads Codemasters GRID 2* on 4th Generation Intel® Core™ Processors - Game development case study PDF [1.3 MB] Abstract Codemasters is an award-winning game developer and publisher, with popular game ...
We Are Go for Haswell!
31-May-2013 | 1:13 PM PDT | 0
You’ve been waiting for the highly anticipated 4th generation Intel® Core™ processor family, and it’s finally here.  This processor microarchitecture group is the successor to Ivy Bridge, and will give users the ability to select a performance and choice of power that meets their unique ...
Meshcentral.com - New Direct Routing
31-May-2013 | 8:41 AM PDT | 0
Meshcentral.com is of course a cloud service, but it can also be run as an Intranet service. I do exactly that within Intel and so, I get a bunch of users that give me feedback about the ...
An Introduction to the 4th Generation Intel® Core™ Processor
29-May-2013 | 2:29 PM PDT | 4
Downloads Download the Introducing the 4th Generation Intel® Core™ Processor (code-named Haswell) PDF [614KB] Abstract Intel is launching the 4th generation Intel® Core™ processor, code-named ...
Polish Your Perceptual Computing Skills: Munich Events Coming in June
29-May-2013 | 10:35 AM PDT | 0
The way humans interact with computers is rapidly evolving beyond what we’ve been familiar with for the past few decades.  Traditional input devices like the mouse and keyboard are no longer the only ways to interact with software and hardware, and developers all over the world are creating new ...
Ballastic Game Case Study - App Innovation Contest Game Winner
28-May-2013 | 4:06 PM PDT | 0
By Edward Correia Downloads Ballastic Game Case Study[927 KB] Introduction In October 2012, Matthew Pilz, a programmer from rural Wisconsin, accepted a challenge. He had been lurking around the ...
Friday Forum Focus: Windows*8 development, gesture recognition, Unity
24-May-2013 | 2:33 PM PDT | 0
Once a month, we take a look at some of the most popular posts in the Ultrabook™ and Windows*8 forums here on the Intel Developer Zone, as well as notable blogs and articles.  Whether you’ve got a specific question or just ...
Coding in the Big Apple at an Intel AppLab
24-May-2013 | 10:43 AM PDT | 0
 On May 10th in New York City Intel and Microsoft hosted an App Lab for local software developers working on applications for the Financial Services industry. For this event at the New York Microsoft Technology ...
The Rise of the Independent Game Developer
23-May-2013 | 3:47 PM PDT | 0
Independent developers might not have as many resources as their larger studio counterparts have to offer, but it seems that the barrier to game development at least has been made a little bit easier to jump lately. A recent announcement from Unity, one of the most popular game rendering engines on ...
Perceptual Computing and Exergaming: It’s a Match
21-May-2013 | 3:17 PM PDT | 0
What is “exergaming”? According to Exergaming Australia, it’s a whole new way to combine fitness with technology: “Exergaming is more than a combination of just “exercise” and “games,” since such a definition would ...
Meshcentral.com - Intel AMT hardware KVM multi-display support
20-May-2013 | 10:26 PM PDT | 0
Every few weeks, I try to add more Intel AMT support in Meshcentral.com. This time around, I added multi-display support for Intel AMT on the hardware KVM viewer. So, when you connect to Intel AMT KVM from ...
Foliage Patch - Organizing Our Data
19-May-2013 | 8:44 AM PDT | 0
This blog post discusses how we organize our foliage data with patches. The previous blog post mentioned that we separate foliage rendering into full-3D objects near the camera, and 2D billboard proxies further away (and for small objects near the camera). This data drives our rendering of both ...
Delivering a Better User Experience for Windows* 8 Applications - Data Caching and Content Syncing
17-May-2013 | 8:54 AM PDT | 0
With the release of Windows 8.1, Microsoft has provided new API's that simplify managing online content.  For more information, see this blog. Download Article ...
Ten Google Search Hacks for Developers
16-May-2013 | 4:38 PM PDT | 0
The world’s most popular search engine can do a lot more than just look up the latest NFL scores or find funny pictures of cats. There’s a vast array of advanced search tricks that anyone – but especially developers – can use to dig deep into data. In this article, we’ll take a look at ten ...
Gain Perceptual Computing Skills, Innovate, and Win!
16-May-2013 | 1:43 PM PDT | 0
PC technology is rapidly evolving beyond what we’ve known for 30 years.  The mouse and keyboard are no longer the only ways to interact with applications.  To support further advances in this exciting field, Intel has released the Perceptual ...
Porting Game User Interfaces to Windows 8 Touch Devices
16-May-2013 | 8:22 AM PDT | 0
Download Article Porting Game User Interfaces to Windows 8 Touch Devices.pdf [1.53 MB] © Copyright 2013 RIVER 1. Basics ...
Meshcentral.com - New Mesh Graph
16-May-2013 | 12:26 AM PDT | 0
I am glad to annonce a new Mesh graph feature into Meshcentral.com. When you install mesh agents in computers, the agents form a mesh, discovering and monitoring each other. Well, it's not ...
跟燕青一起学Windows8应用开发:使用WinJS在已有Namespace中添加新成员
14-May-2013 | 5:44 PM PDT | 0
                在跟燕青一起学Windows8应用开发:使用WinJS自定义Javascript的名字空间一文中,笔者已经讨论了如何用Namespace解决两个技术问题: l  局部类定义全局化的问题。 l  多项目中代码名字冲突问题。 在博客后,笔者也留有一道思考题:在多次使用WinJS.Namespace.define定义相同名字的Namespace会出现什么情况?本篇博客就是讨论它的实际结果。   打开Study Metro App项目,建立MS1.js文件,并实现它的内容,如图1所示。 图1 图1的内容概要:定义一个局部变量desc, ...
May 7th, 2013 AppLab for Windows*8 on mobile platforms
14-May-2013 | 3:39 PM PDT | 4
Well, just last week I returned from one of our first Application Development Labs (AppLab) devoted to development on the Intel Platform on Windows* 8 for touch, sensor, and HTML5.  The event took place in Los Angeles (LA) California in the United States.   The presenters were drawn from Intel - ...
Let's Render Some Foliage
13-May-2013 | 11:25 AM PDT | 0
This blog series discusses some ideas and issues around rendering foliage. We provide a sample program (with source code) to demonstrate the ideas.
Strategies for App Communication between Windows* 8 UI and Windows 8 Desktop
10-May-2013 | 3:22 PM PDT | 3
Download article app-communication-ccefinal.pdf(228.17 KB) Abstract Windows 8 WinRT API allows developers to create and deploy apps quickly, and to publish those apps in the Windows Store. ...
Meshcentral.com - Mesh Policy & Mesh Certificate
09-May-2013 | 12:08 AM PDT | 1
A quick note to mention that I just updated the Mesh Connector tool to support adding and removing the mesh certificate from the mesh policy. For most people this is probably not important, but if you use Meshcentral.com for larget networks, ...
Re-imagining Apps for Ultrabook™ (Part 5): Device Motion
08-May-2013 | 4:44 PM PDT | 0
The fifth part of our Re-imagining Apps for Ultrabook™ video series is now available. In it, I’ll provide an overview of device motion and walk through a few ways we can take advantage of this set of capabilities in the desktop apps ...
Making Touch More Realistic: Advances in Haptic Technology
08-May-2013 | 4:09 PM PDT | 1
Haptic technology revolves around creating a new kind of user interface that better connects our sense of touch with the form factors we use every day: smartphones, tablets, computers, etc. We get a brief glimpse of the possibilities that haptic technology offers when our phone vibrates in our ...
Phase 2 of the Intel® Perceptual Computing Challenge is Now Open!
08-May-2013 | 11:38 AM PDT | 1
There’s nothing like a bit of friendly competition to spark developers to new heights of innovation. Beginning on May 6, coders all over the world will have the chance to forge new ground by integrating voice control, gesture control, facial recognition, and augmented reality within PC apps in ...
Meshcentral.com - Intel AMT Remote Commands
07-May-2013 | 10:17 PM PDT | 3
I am very happy to announce that Meshcentral.com now supports Intel AMT power actions directly from the web site. So, if you happen to be managing Intel AMT computers with Meshcentral.com, ...
Touch Major Factor Driving Industry Growth: Good News for Developers
06-May-2013 | 3:55 PM PDT | 0
According to a report released by NPD Display Search, the mobile PC market is on track to more than double by 2017, increasing from 367.6 million units to ...
Perceptual Computing: Apps, Hackathons, Demos, Oh My!
03-May-2013 | 1:43 PM PDT | 1
It is truly amazing what developers all over the world are managing to come up with in the field of perceptual computing. Perceptual computing is something that Intel® is putting a lot of time, energy, and resources into, as seen in the recently finished ...
“Dead in Five Years”: The Reports of the Tablet’s Demise are Greatly Exaggerated
02-May-2013 | 12:03 PM PDT | 2
In a recent interview with at the Milken Institute Conference, BlackBerry CEO Thorsten Heins gave his opinion of where tablets might be going in the next five years, sparking a virtual firestorm of heated discussions all over the Web: “In five years I don’t think there’ll be a reason to have a ...
The Unity Multi Touch Source (finally)
01-May-2013 | 9:50 AM PDT | 21
Hey Everybody Here is the source for the CPP and C# files needed to implement the Multi Touch Plugin DLL referred to in the previous post. Sorry it took so long to publish. Just download the zip and they're both there. I've also uploaded Touchtest.zip which is a very bad Unity app which uses the ...
The Gender App: What’s the Difference?
30-Apr-2013 | 4:45 PM PDT | 0
Men and women tend to use technology in similar, yet intrinsically different, ways. From app downloads to mobile shopping habits to marketed hardware, there are gender differences in how we respond to perceived uses of technology. While it’s certainly appropriate to track unbiased measurements of ...
Case Study – Redesign of the SAS Flash Cards Application from iOS* to Windows* 8 UI
29-Apr-2013 | 4:36 PM PDT | 0
Tan Phan, Development Lead, SAS Institute Inc.Priya Vaidya, AE Lead, Intel Corporation I. Summary The software development team at SAS has been involved in re-designing an existing iOS Flash Cards application to take full advantage of the new features available on tablets and devices based on the ...
The Code Project's App Innovation Contest: Developers Creating Ultrabook Apps
26-Apr-2013 | 1:24 PM PDT | 0
There’s something about developers and contests; dangle a competition in front of a coder and more likely than not, they’ll push other projects aside in order to jump in feet-first. Is it purely for the love of the game? Or is that most developers have just a wee bit of a competitive streak? Either ...
Everything for the Ultrabook™ developer
26-Apr-2013 | 9:56 AM PDT | 0
So one of the first questions raised by application developers, is typically how can I get started with app development on Ultrabook™ - well here are some excellent pointers. Some months ago CodeProject, instigated an AppInnovation Contest ( ...
Touch Mechanics: Haptic Technology and Perceptual Computing
25-Apr-2013 | 4:20 PM PDT | 1
Our sense of touch is vitally important. It’s involved in literally every interaction we have. When it comes to human-computer interaction, touch is especially important, especially as touch-enabled input controls and interactive experiences make our computing experiences ever more tactile. As more ...
Creating Compelling Content with XAML for Windows Store Apps: Control Templates, ListView,ListBox, Customization, and a Game Title Screen
25-Apr-2013 | 1:13 PM PDT | 0
I’m finding development for Windows* 8 to be a lot of fun.  Over the last year, I have created a children’s math game and have written a few blogs for it: UI Element touch physics: ...
Focus on form factors: Developers and the “tablet first” strategy
24-Apr-2013 | 3:22 PM PDT | 0
Is it a good idea for developers to focus on one form factor – and one form factor, only? One developer, Supercell, has done just this, calling it a “tablet first strategy”, and they plan to build all their projects from here on out focused purely on the tablet device: “The studio believes tablets ...
Tablets, Phablets: Form Factors and the Influence on Developers
24-Apr-2013 | 1:37 PM PDT | 0
recent study from analytics firm Flurry, which follows movement on over one billion smartphones and tablets around the world on a monthly basis, gave some intriguing insights on which ...
Register for Intel® Software Tools Spring Technical Webinar Presentation "Design and prototype scalable threading using Intel® Advisor XE"
24-Apr-2013 | 8:45 AM PDT | 0
I will be presenting on May 14th at 11am PDT on the following topic: Design and prototype scalable threading using Intel® Advisor XE Please register for this presentation using the following link: https://www1.gotomeeting.com/ ...
Check out the Intel® Advisor XE 2013 Update 3..
24-Apr-2013 | 7:59 AM PDT | 0
Intel® Advisor XE 2013 Update 3 guides developers to add parallelism to their existing C/C++ programs. Using this tool, you can identify where most of the time is spent in your code, which of those locations can actually scale to multi-core and what correctness issues are lurking in those locations ...
What's new? Update 3 - Intel® Advisor XE 2013
23-Apr-2013 | 6:36 AM PDT | 0
Intel® Advisor XE 2013 Intel® Advisor XE 2013 guides developers to add parallelism to their existing C/C++, Fortran, or C# programs. New in Update 3!   ·        Improved assistance window ·        Snapshot copy procedure cancellation functionality ·        Improved suitability by excluding paused ...
Intel® VTune™ Amplifier XE 2013 Update 6 What's New
22-Apr-2013 | 8:01 PM PDT | 0
Intel® VTune™ Amplifier XE 2013 Update 6 release is now available for download at Intel Registration Center New for Update 6! Caller/Callee window enabling the detailed analysis of the parent and child functions for a ...
The Ultimate Coder Has Been Named - Final Results of Ultimate Coder Challenge: Going Perceptual
22-Apr-2013 | 2:33 PM PDT | 5
For 7 weeks we've seen 7 teams hack, code, build, and rebuild apps to leverage the Intel Perceptual Computing SDK using a convertible Ultrabook™. Our judges have taken time to review the work, have tested each and ...
The Software Manifesto: 9 Principles for Higher Level Coding
22-Apr-2013 | 2:20 PM PDT | 0
There’s an interesting link being passed around today titled “Manifesto for Minimalist Software Engineers”. It’s a list of nine basic principles to keep in mind when developing good software and it’s definitely worth a read whether or not you’re in ...
Windows* Store Apps: The Differentiating Features
19-Apr-2013 | 5:04 PM PDT | 2
Objective In this blog we will discuss the key aspects of Windows 8 and the differentiating features of the Windows Store apps. We also present the application developers with the key items to consider when developing Win8 Store Apps and references on how to create Win8 Store Apps. For detailed ...
Windows* Store App Features and Differentiators
19-Apr-2013 | 12:02 PM PDT | 1
Download Article Windows* Store App Features and Differentiators [PDF 740KB] Abstract This article highlights the key features of Microsoft Windows* 8 operating system ...
Ultimate Coder Challenge: First Thoughts from the Judges
19-Apr-2013 | 11:40 AM PDT | 0
Last week, our Challengers submitted the final version of their perceptual computing apps to the judges, and this week, it was testing time.  Our judges took on the task of putting each project through its paces, and wrote up their first thoughts on each and every one – in addition to general ...

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Ultrabooks and Software Partners

As a Software Partner you and your company are provided the resources you need to develop, optimize, and market your Ultrabook applications faster, less expensively, and more competitively.

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We provides companies and individuals working with Ultrabooks the resources to effectively develop and market commercial applications optimized for Intel® Ultrabook Technologies. 

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Gain visibility for your Ultrabook applications and for your company with customers, Intel experts, peers, and developers in the Ultrabook business and developer communities.

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The Software Business network is an online community focused on supporting the go-to-market and business development needs of Independent Software Vendor software partners as well as individual developers writing applications on Intel platforms.

Get business and marketing tips from experts while connecting with other Intel Partners to develop new business opportunities. You can also unlock marketing and business resources by participating on blogs and forums.

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Your software has the potential to exceed user expectations! From intense 3-D gaming to remote BIOS management, you can unlock the power of the platform by optimizing your applications for the latest Intel technologies. You can deliver the best application performance for your customers, create power efficient applications, or take your software to the next level by incorporating Manageability remote detect, repair, and protect capabilities.

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We believe in vibrant and responsive developer communities. We encourage you to participate by offering your own insights and asking challenging questions. The dialog helps our program and grows the collective knowledge of the community. You can earn reputation and work your way to Black Belt status.

Latest Posts

Creating multi-platform games with Cocos2d-x
By FELIPE PEDROSO (Intel)Posted 01/21/20141
In this tutorial how to create a simple game using the Cocos2d-x framework in a Windows development environment and how to compile it to run on Windows 8 and Android.
PERCEPTUAL COMPUTING: Augmenting the FPS Experience
By Lee BamberPosted 01/20/20140
Downloads PERCEPTUAL COMPUTING: Augmenting the FPS Experience [PDF 977KB] 1. Introduction For more than a decade, we've enjoyed the evolution of the First Person Shooter (FPS) Genre, looking at games through the eyes of the protagonist and experiencing that world first hand. To exercise our co...
Intel® System Studio: Samples and Tutorials
By Hans Pabst (Intel)Posted 01/20/20140
Collection of Code Samples and Tutorials for Intel® System Studio.
New 10x10 Process Combines Participatory Design with Agile Product Development
By adminPosted 01/17/20140
By Garret Romaine Download Article New 10x10 Process Combines Participatory Design with Agile Product Development [PDF 588KB] Traditional user experience (UX) testing is often a lengthy process, using dozens of test subjects and requiring considerable time both in preparations beforehand and ...

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Interview with Pixowl Co-Founder Sebastien Borget
By Wendy Boswell (Intel)Posted 03/03/20140
Co-Founder and COO Sebastien Borget of Pixowl graciously gave us a few minutes out of his busy schedule to talk about current projects they are working on along with his thoughts on the mobile development landscape. Pixowl has one app submitted in the Share Your App Project, Greedy Grub, and is a...
Notes from Mobile World Congress 2014: Hackathons, IoT, and Amazing Tech
By Wendy Boswell (Intel)Posted 02/26/20141
Mobile World Congress is a can’t-miss yearly destination; this is where developers and anyone interested in the latest mobile technologies have the unique opportunity to interact with Intel experts, learn more about the newest mobile technologies, and discover how developers are utilizing Intel t...
The Chronicles of Phi - part 1 The Hyper-Thread Phalanx
By jimdempseyatthecovePosted 02/26/20140
The term phalanx is derived from a military formation used by the ancient Greeks and Romans. The formation generally involved soldiers lining up shoulder to shoulder, shield to shield multiple rows deep. The formation would advance in unison becoming “an irresistible force.” I use the term Hyper-...
Developing a C# Plugin for The Intel® vPro™ Platform Solution Manager
By javierandrescaceresalvis@hotmail.comPosted 02/25/20140
This article shows some simple steps to develop a C# plugin to be launched by The Intel® vPro™ Platform Solution Manager (PSM) framework application. Bear in mind that PSM includes several preconfigured plugins which cover common usage scenarios, so plugin development is recommended only for cust...

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regarding image scaling in DirectX C++
By Mohamed N.1
Hi to All          I am developing 2D game for intel ultra book I am using DirectX C++ now i need to Resize the ID2D1Bitmap image before painting. In QT there is a libray called Scale(Image img,size) is there is any library in DirectX c++. Kindly .Suggest me to tackle this problem. Thanks & Regards Mohamed Nazar A
Any code samples to use pinch to zoom in Windows 7?
By chang-li10
There is touch screen in Ultrabook then how to apply these basic touch operations on Windows 7 and Windows 8 Desktop?
Getting message to Upgrade Win8 version
By ParagDave4
Hi I am getting message, "This licance for evolution version is expired . Need to install latest". Does Intel provides their SDPs latest version of Win 8? Or do any one know any smarter way (Without buying licance) to do that? Thank you Dave
Ultrabook touch screen input not detected after reinstalling Win8
By Adam Hill8
Hi, I was a developer in the recent Intel AppUp App Innovation contest, and received an Ultrabook as part of the competition. I recently purchased Windows 8 for it as I didn't have an MSDN account. Upon reinstalling Windows 8 the device no longer responds to touch input, which was working fine before. I'm guessing maybe I need a driver which wasn't supplied on the USB stick which came with the device, or need to otherwise help Windows detect the hardware. I have tried using Intel Premier Support but it is no help. In order to request support I am required to provide the category of my support, but there is no Ultrabook section. Instead there is a list of options listing various compilers and performance analyzers. I've tried emailing quadsupport@mailbox.intel.com for my Intel rep. No response yet, although it's only been 24 hours. Please can someone point me in the right direction? Thanks.
Remote Debugging
By Bob Duffy (Intel)7
Not sure how many found this feature in Visual Studio 2012, but it is simple and amazing and only takes a couple of minutes to setup. If you are developing on a host system that is different than you target or you want to test your app on various Win8 hardware, then this is a must. Step one: Download the remote debugging client to your target device. Go to http://www.microsoft.com/en-us/download/details.aspx?id=30674 and download the approapriate client app for your target device. For my Intel Tablet I selected the bottom item in the table. Step two: Install the Remote Debugger client on your target device then run the Remote Debugger app. Step three. In Visual Studio 2012 select Remote Debugging from your Debugging options, then when prompted fill in the name of the target device See my full blog post and video here: http://software.intel.com/en-us/blogs/2013/01/02/how-to-remote-debug-to-...
Richard Bahar wants to know which one is superior - ultrabook or tablet?
By Richard B.20
Hi friends Myself  Richard Bahar from California, I’m a software developer , I want to buy a gadget either an ultrabook or tablet , just wanted to know which one is really best because I’m confused which would be more comfortable in our work. . plz let  me know if anyone of you have used ultrabook or tablet Thanks   Richard Bahar  
Reg problem while executing
By Mohamed N.9
Hi to all           I am developing game for ultra book windows 8, I am using directX C++ technology, I have downloaded a sample code from windows and it worked fine.  Suddenly an error occured while compiling, The error is mentioned below Output 1>------ Build started: Project: DWriteHelloWorld, Configuration: Debug Win32 ------1> DWriteHelloWorld.vcxproj -> C:\Users\aprabhakar\Documents\Visual Studio 2012\Projects\DirectWrite hello world sample\C++\Debug\DWriteHelloWorld\DWriteHelloWorld.exe2>------ Deploy started: Project: DWriteHelloWorld, Configuration: Debug Win32 ------2>Error : DEP0700 : Registration of the app in the layout folder "C:\Users\aprabhakar\Documents\Visual Studio 2012\Projects\DirectWrite hello world sample\C++\Debug\DWriteHelloWorld\AppX" failed.2>error 0xC0020012: windows.licensing failed to start WSService while installing Microsoft.SDKSamples.DWriteHelloWorld.CPP_1.0.0.0_x86__8wekyb3d8bbwe. Try again and contact the package publisher if the...
Unity3D 4 and Windows 8 Ultrabook
By Matthieu O.6
Hi, I am currently developing a touch application that uses Unity3D. I am trying to build it for Windows 8. But there's a problem, for the moment Unity3D doesn't handle touch for Windows 8. I found this great tutorial : http://software.intel.com/en-us/blogs/2012/11/07/adding-multi-touch-support-in-unity-windows-apps The event is well created and handled but there's no informations about the touch inputs, The touch count is always equal to 0. Can you help me ? I can provide my code (which is very similar to the tutorial one). Thanks a lot !

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Bob Duffy is your lead evangelist and community manager for Ultrabook development. Drop Bob a note or check out his blogs and thoughts on Ultrabooks.