Artículos de la Zona para desarrolladores Intel

12:04 PM PST
Java* Parser for Depth Photo
Por Yu B. (Intel)Publicado en 12/21/20150
The Java parser for depth photo parses eXtensible Device Metadata (XDM) image files and extracts metadata embedded in image files to generate XML files. In addition, this app analyzes XML files to extract color image data and depth map data. It is a fundamental building block for depth photograph...
9:48 PM PDT
Intel® System Studio: Samples and Tutorials
Por Naveen Gv (Intel)Publicado en 09/02/20150
Collection of Code Samples and Tutorials for Intel® System Studio.
12:59 PM PDT
Adaptive Volumetric Shadow Maps for Android* Using OpenGL* ES 3.1
Por Filip Strugar (Intel)Publicado en 08/06/20150
As a follow-up to Adaptive Volumetric Shadow Maps for DirectX* 11, we present a port of the same algorithm adapted for Android* devices that support OpenGL ES* 3.1 and the GL_INTEL_fragment_shader_ordering OpenGL* extension.
4:41 AM PDT
Tutorial: Using Intel® GPA to improve the performance of your Android* game
Por TRAPPER M. (Intel)Publicado en 08/06/20150
This tutorial presents a step-by-step guide to performance analysis, bottleneck identification, and rendering optimization of an OpenGL ES* 3.0 application on Android*. The sample application, entitled “City Racer,” simulates a road race through a stylized urban setting. Performance analysis of ...
3:23 AM PDT
Threading Intel® Integrated Performance Primitives Image Resize with Intel® Threading Building Blocks
Por Jeffrey M. (Intel)Publicado en 04/08/20150
Threading Intel® IPP Image Resize with Intel® TBB.pdf (157.18 KB) :Download Now   Introduction The Intel® Integrated Performance Primitives (Intel® IPP) library provides a wide variety of vectorized signal and image processing functions. Intel® Threading Building Blocks (Intel® TBB) adds simpl...
2:39 PM PDT
Sierpiński Carpet in OpenCL* 2.0
Por Robert I. (Intel)Publicado en 10/29/20140
We demonstrate how to create a Sierpinski Carpet in OpenCL* 2.0 wap_tms = {}; Prerequisites:       A laptop or a workstation with the 5th Generation Intel® Core™ Processor OpenCL™ Drivers and Runtimes for Intel® Architecture Intel® SDK for OpenCL™ Appl...
12:03 PM PDT
Efficient Order-Independent Transparency on Android* Using Fragment Shader Ordering
Por Leigh D. (Intel)Publicado en 10/28/20140
Download Sample Code ZIPfile Introduction This sample demonstrates the use of the extension GL_INTEL_fragment_shader_ordering, which is written against the OpenGL* 4.4 core profile and GLES 3.1 specifications. The minimum OpenGL version required is 4.2 or ARB_shader_image_load_store. The extens...
8:53 AM PDT
Guía instructiva: Introducción a OpenCL™ en Android* OS
Por adminPublicado en 09/15/20140
Descargar el ejemplo de código Descargar la documentación La “Guía instructiva básica de OpenCL™ para Android* OS” brinda pautas básicas de uso de OpenCL en aplicaciones Android. Esta guía es una aplicación Android de procesamiento de imágenes interactiva. Su objetivo principal es mostrar cómo...
11:44 AM PDT
Códigos de ejemplo para video 3D en Android
Por Liu, Mark (Intel)Publicado en 08/29/20140
This is an Android* application that demonstrates the use of the class MediaCodec. The application creates VideoEngine and AudioEngine classes that make use of the Android MediaCodec class. The VideoEngine and AudioEngine classes demonstrate the dynamic creation of a default decoder, the extracti...
10:32 AM PDT
Deferred Rendering for OpenGL* ES3.0 on Android*
Por Kyle Weicht (Intel)Publicado en 06/30/20140
This article outlines how you can efficiently implement rendering techniques on mobile devices using OpenGL* ES such as: forward rendering, deferred lighting (light pre-pass) and deferred shading.
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