Light Scattering

Light Scattering

Intel Corporation


Features / Description

This sample demonstrates that atmospheric light scattering effects which were previously available for high-end GPUs only, can now be implemented (with some simplifications) in real time using Intel 3rd Generation Integrated Graphics and produce compelling visual results. The sample demonstrates three techniques for calculating volumetric lighting effects and shows how adjusting specific parameters in each scenario affects quality and frame rate of the scene.

 

 

 

System Requirements

Hardware:
  • CPU: (Intel® microarchictecture 3rd Gen Integrated Graphics or better suggested)
  • GFX: uses Microsoft DirectX* 11 graphics API on Microsoft DirectX* 10 (or better) hardware
  • OS: Microsoft Vista* or later
  • MEM: 2 GB of RAM or better

Software:

Toolkits Supported:
  • Microsoft DirectX* SDK (June 2010 release or later)
Compilers Supported: Libraries Required:
  • Microsoft* C Run-Time Libraries (CRT) 2008/2010

 

This software is subject to the U.S. Export Administration Regulations and other U.S. law, and may not be exported or re-exported to certain countries (Burma, Cuba, Iran, Libya, North Korea, Sudan, and Syria) or to persons or entities prohibited from receiving U.S. exports (including Denied Parties, Specially Designated Nationals, and entities on the Bureau of Export Administration Entity List or involved with missile technology or nuclear, chemical or biological weapons).

 
 
Para obtener información más completa sobre las optimizaciones del compilador, consulte nuestro Aviso de optimización.