Ejemplo de código

IoT Reference Implementation: How to Build a Face Access Control Solution

The Face Access Control application is one of a series of IoT reference implementations aimed at instructing users on how to develop a working solution for a particular problem. The solution uses facial recognition as the basis of a control system for granting physical access. The application detects and registers the image of a person’s face into a database, recognizes known users entering a designated area and grants access if a person’s face matches an image in the database.
  • Profesional
  • Linux*
  • Internet de las cosas
  • C/C++
  • Avanzado
  • Intermedio
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  • Ventas minoristas
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  • IoT Reference Implementation: How to Build a Store Traffic Monitor

    This counter uses the Inference Engine included in OpenVINO™, with a trained neural network that detects objects within a designated area.This reference implementation identifies multiple intruding objects entering the frame and identifies their class, count, and time entered.
  • Profesional
  • Inteligencia artificial
  • Internet de las cosas
  • Avanzado
  • Intermedio
  • Intel® Computer Vision SDK
  • Inteligencia artificial
  • Visión computarizada
  • Inference Engine Samples

    Image Classification Sample

    Description

    The Image Classification sample application does inference using image classification networks, like AlexNet* and GoogLeNet*. The sample application reads command line parameters and loads a network and an image to the Inference Engine plugin. When inference is done, the application creates an output image and outputs data to the standard output stream.

  • Profesional
  • Linux*
  • Microsoft Windows* 10
  • Avanzado
  • Intermedio
  • Intel® Computer Vision SDK
  • Visión computarizada
  • Code Sample: An Approach to Parallel Processing with Unreal Engine*

    In this example, a flock was defined as a school of fish. For each member, the algorithm needs to worry about cohesion, alignment and separation. Each fish was calculated to “swim” within a school if it was within a certain distance from any other fish in the school. Members of a school will not act as individuals, but only as members of a flock, sharing same parameters such as the speed and the direction.
  • Desarrollo de juegos
  • Desarrollo de juegos
  • Realidad virtual
  • Code Sample: Parallel Techniques in Modeling Particle Systems Using Vulkan* API

    This code sample and accompanying article (see References below) discuss and compare aspects of the implementation of a particle system using CPU and GPU using a Vulkan-based renderer as an example. We recommend that you read the article while looking at the code. Make sure you have the examples downloaded and use your favorite code browsing tool.
  • Desarrollo de juegos
  • Realidad virtual
  • Desarrollo de juegos
  • Training an Agent to Play Pong* Using neon™ Framework

    This article showcases the implementation of an agent to play the game Pong* using an Intel® architecture-optimized neon™ framework, and to serve as an introduction to the Policy Gradients algorithm.
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  • Linux*
  • Inteligencia artificial
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  • Inteligencia artificial
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