Artículo técnico

英特尔® 实感™ 摄像头 R200 增强摄影代码示例

This article and sample application show you how to use the Intel® RealSense™ camera (R200) and the Enhanced Photography functionality that is part of the Intel® RealSense™ SDK. The article separates the Intel RealSense SDK functionality from the GUI layer code to make it easier to focus on the R200 Enhanced Photography functionality.
  • Microsoft Windows* 10
  • Microsoft Windows* 8.x
  • Tecnología Intel® RealSense™
  • C#
  • Principiante
  • SDK de Intel® RealSense™
  • Tecnología Intel® RealSense™
  • 英特尔® Software Guard Extensions 教程系列:第二部分,应用设计

    The second part in the Intel® Software Guard Extensions (Intel® SGX) tutorial series is a high-level specification for the application we’ll be developing: a simple password manager that provides the same core functions as a commercial product while following good security practices, which we'll then use as a learning vehicle for designing for Intel SGX.
  • Cliente empresarial
  • Windows*
  • Intel® Software Guard Extensions (Intel® SGX)
  • 英特尔® Software Guard Extensions 教程系列:第一部分,英特尔® SGX 基础

    This first article in the Intel® Software Guard Extensions (Intel® SGX) tutorial series is a brief overview of the technology. Learn how Intel SGX can protect your application's private information, including passwords, account numbers, financial information, encryption keys, and health records.
  • Cliente empresarial
  • Windows*
  • Intel® Software Guard Extensions (Intel® SGX)
  • 推出英特尔® Software Guard Extensions 教程系列

    Announcing a new multi-part tutorial series to help software developers integrate Intel® Software Guard Extensions (Intel® SGX) into their applications. The series will guide you through building an Intel SGX application, beginning at application design and running through development, testing, packaging, and deployment. This in-depth look at enabling Intel SGX in a single application provides developers with a hands-on and holistic view of the technology as it is woven into a real-world application.
  • Microsoft Windows* (XP, Vista, 7)
  • Microsoft Windows* 10
  • Microsoft Windows* 8.x
  • Cliente empresarial
  • Windows*
  • Intel® Software Guard Extensions (Intel® SGX)
  • Intel® RealSense™ SDK-Based Real-Time Face Tracking and Animation

    Imagine playing a game where avatars display player facial motion in real time. Learn how to accomplish this using the latest Intel® RealSense™ SDK and a consumer-grade RGB-D camera. With code sample.
  • Microsoft Windows* 10
  • Desarrollo de juegos
  • Tecnología Intel® RealSense™
  • Windows*
  • C/C++
  • SDK de Intel® RealSense™
  • Tecnología Intel® RealSense™
  • Microsoft DirectX*
  • 面向增强现实的自主导航介绍

    This article provides an introduction to autonomous navigation and its use in augmented reality applications, with a focus on agents that move and navigate. Autonomous agents are entities that act independently using artificial intelligence, which defines the operational parameters and rules by which the agent must abide. The agent responds dynamically in real time to its environment, so even a simple design can result in complex behavior. An example is developed that uses the Intel RealSense camera R200 and the Unity* 3D Game Engine.
  • Microsoft Windows* 10
  • Microsoft Windows* 8.x
  • Desarrollo de juegos
  • Tecnología Intel® RealSense™
  • Windows*
  • C/C++
  • Unidad
  • Intermedio
  • SDK de Intel® RealSense™
  • Tecnología Intel® RealSense™
  • GameCodeSample
  • depth camera
  • autonomous navigation
  • 用于渲染虚拟现实的投影方法的比较

    Virtual reality is rapidly gaining popularity, and may soon become a common way of viewing 3D environments. While stereo rendering has been performed on consumer grade graphics processors for a while now, the new wave of virtual reality display devices have two properties that typical applications have not needed to consider before. Pixels no longer appear on regular grids and the displays subtend a wide field-of-view. In this paper, we evaluate several techniques designed to efficiently render for head-mounted displays with such properties. We show that the amount of rendered pixels can be reduced down to 36% without compromising visual fidelity compared to traditional rendering, by rendering multiple optimized sub-projections.
  • Profesores
  • Estudiantes
  • Desarrollo de juegos
  • Gráficos
  • Renderizado
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