Artículo técnico

Advanced Computer Concepts for The (Not So) Common Chef: First Some Terminology Part 2


Now that we know what a core is, let’s dive into another source of confusion.

This section gets a little deeper into techno babble than I wanted for this series of blogs. If you are so inclined, my gourmet readers, you can either skip or read on. I believe the rest of the blogs can be understood with or without this little aside. But for those of you who are already familiar with threading, it may give you more insight than would be the case otherwise.

Graphics Performance Analyzers: Analyzing Windows* Applications Running on 32-bit Target Systems

Graphics Performance Analyzers are tools for graphics analysis and optimization that can help you make games and other graphics-intensive applications run even faster. In general, direct installation of Graphics Performance Analyzers on 32-bit Windows* systems is not supported. However, if you need to analyze an application on a 32-bit Windows* target system, you can use the following workaround:

  • Desarrolladores
  • Microsoft Windows* (XP, Vista, 7)
  • Microsoft Windows* 8.x
  • Desarrollo de juegos
  • Intel® Integrated Native Developer Experience (INDE)
  • Analizadores de rendimiento de gráficos
  • Desarrollo de juegos
  • Gráficos
  • The Path from Intel® Perceptual Computing SDK to Intel® RealSense™ SDK in Unity

    While there isn't a direct path to migrate your Intel Perceptual Computing application to RealSense, the good news is that if your application has a good Natural User Interface design, the conversion process should be straightforward. Chris Skaggs talks about his experience, and demonstrates the RealSense SDK's easy-to-use interface with a simple Unity and RealSense code example.
  • Desarrolladores
  • Microsoft Windows* 8.x
  • Tecnología Intel® RealSense™
  • Windows*
  • C#
  • Unidad
  • Principiante
  • SDK de Intel® RealSense™
  • Tecnología Intel® RealSense™
  • unity
  • RealSense SDK
  • RealSense
  • Intel RealSense
  • Cómo publicar en Google Play aplicaciones para dispositivos Android basados en x86 con soporte para múltiples APK

    Google Play ha agregado compatibilidad con múltiples APK para la arquitectura de CPU x86. Esta funcionalidad le permite publicar diferentes APK para su aplicación, cada uno dirigido a la arquitectura de CPU x86. El APK es una versión completa e independiente de su aplicación, pero comparte el mismo listado en Google Play y debe tener el mismo nombre de paquete y estar firmado con la misma clave de versión. Esto es muy útil para los casos en que su aplicación no pueda funcionar en todos los dispositivos con un único APK, como es el caso de aplicaciones desarrolladas con el NDK para Android.

    Using Feature Detection to Write Cross-Platform HTML5 Packaged Web Apps

    One of the promises of HTML5 is to enable cross-platform apps; meaning that you can write one app that runs on multiple platforms (using a single source code base). This is the ideal for HTML5 apps; the reality is that HTML5 web apps are mostly cross-platform and sometimes require conditional code to deal with platform-specific quirks and differences.

    Configuring the Apache Web server to use RDRAND in SSL sessions

    Starting with the 1.0.2 release of OpenSSL*, RDRAND has been temporarily removed as a random number source. Future releases of OpenSSL will re-incorporate RDRAND, but will employ cryptographic mixing with OpenSSL's own software-based PRNG. While OpenSSL's random numbers will benefit form the quality of RDRAND, it will not have the same performance as RDRAND alone.

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