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A Better View of the Layers Within: Optimizing Essential Anatomy

To ensure outstanding results from 3D4Medical’s brilliant, interactive teaching and reference application for human anatomy on Android* devices, Intel pinpointed opportunities for performance improvements, helping expand the product’s market potential.

  • Desarrolladores
  • Android*
  • Android*
  • Principiante
  • Analizadores de rendimiento de gráficos
  • Layer View
  • 3D4 Medical
  • Frame-Rate
  • CPU Residency Analysis
  • LOB
  • GPA
  • Optimización
  • Enhancing In-Vehicle-Infotainment Application Reliability and Performance using Intel® System Studio

    Intel based solution is available to reduce the time and cost of developing in-vehicle technologies by providing application-ready solutions consisting of compute modules, automotive middleware and development kits. Intel® System Studio can be used in various stages of In-Vehicle-Infotainment development right from debugging BIOS in hardware layer to performance tuning of HMI layer.
  • Desarrolladores
  • Socios
  • Profesores
  • Estudiantes
  • Android*
  • Linux*
  • MeeGo*
  • Microsoft Windows* 8
  • Tizen*
  • Proyecto Yocto
  • Tizen*
  • Windows*
  • .NET*
  • C#
  • C/C++
  • Intermedio
  • Intel® System Studio
  • In Vehicle Infotainment
  • IVI
  • Intel IVI
  • Intel automotive
  • Intel software for IVI
  • Intel System Studio IVI
  • ISS for automotive
  • Intel® Advanced Vector Extensions
  • Intel® Streaming SIMD Extensions
  • Depuración
  • Herramientas de desarrollo
  • Procesadores Intel® Atom™
  • Intel® System Studio - Multicore Programming with Intel® Cilk™ Plus

    Intel System Studio not only provides a variety of signal processing primitives via Intel® Integrated Performance Primitives (Intel® IPP), and Intel® Math Kernel Library (Intel® MKL), but also allows developing high-performance low-latency custom code (Intel C++ Compiler with Intel Cilk Plus). Since Intel Cilk Plus is built into the compiler, it can be used where it demands an efficient threading runtime in order to extract parallelism. Therefore it's possible to effectively introduce multicore parallelism even without introducing it into each of the important algorithms e.g., by employing a parallel pattern called pipeline. For custom code (e.g., code that's not reused via a library), one can rely (in addition to auto-vectorization) on an extended Array Notation incl. elemental functions (kernels) to explicitly vectorize at a higher level compared to ISA-specific intrinsic functions.
  • Desarrolladores
  • Estudiantes
  • Linux*
  • Proyecto Yocto
  • C/C++
  • Avanzado
  • Principiante
  • Intermedio
  • Intel® C++ Compiler
  • Intel® Cilk™ Plus
  • Intel® Integrated Performance Primitives
  • Intel® Math Kernel Library
  • Intel® System Studio
  • embedded c programming
  • Computación en paralelo
  • Consumo eficaz de energía
  • Subprocesos
  • Vectorización
  • Игра World of Goo под управлением Android* на платформе x86

    Введение

    World of Goo — это игра-головоломка, основанная на законах физики. Выпускает эту игру компания 2D Boy из Сан-Франциско. Ведущие разработчики — Рон Кармел и Кайл Гэблер, ранее работавшие разработчиками игр в EA. Игра World of Goo сочетает простоту с глубоким игровым процессом и захватывающей атмосферой. Помимо прочих наград и премий, игра World of Goo занесена в Книгу рекордов Гиннеса как игра с самым высоким рейтингом для iOS*;

  • Desarrolladores
  • Android*
  • Android*
  • Desarrollo de juegos
  • Migración
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