Dynamic Resolution Rendering Sample Now Live

The Dynamic Resolution Rendering sample, first shown at the Games Developers Conference 2011 in San Francisco, has now gone live in time for games developers attending my Develop UK 2011 talk to check it out. This sample demonstrates a technique for balancing rendering quality and performance through altering the resolution at runtime.

Download the sample here, and read more about it in this article.

For those of you who've not read my earlier posts on this, the original GDC presentation slides are available, and you can also watch the presentation online on the GDC 2011 Vault site.
Para obtener información más completa sobre las optimizaciones del compilador, consulte nuestro Aviso de optimización.